1 | outline = true; |
2 | var d = instance_create(x, cameray() - 100, obj_following_silhouette); |
3 | d.target_char = obj_mainchara; |
4 | with (obj_caterpillarchara) |
5 | { |
6 | d = instance_create(x, cameray() - 100, obj_following_silhouette); |
7 | d.target_char = self; |
8 | } |
9 | depth = 200; |