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gml_Object_obj_silhouette_base_Create_0

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outline = true
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var d = instance_create(x, (cameray() - 100), obj_following_silhouette)
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d.target_char = 82
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with (obj_caterpillarchara)
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{
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    d = instance_create(x, (cameray() - 100), obj_following_silhouette)
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    d.target_char = self
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}
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depth = 200