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gml_Object_obj_silhouette_base_Create_0

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outline = true;
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var d = instance_create(x, cameray() - 100, obj_following_silhouette);
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d.target_char = obj_mainchara;
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with (obj_caterpillarchara)
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{
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    d = instance_create(x, cameray() - 100, obj_following_silhouette);
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    d.target_char = self;
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}
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depth = 200;