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gml_Object_obj_shop_ch2_swatch_Other_11

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1
mus_volume(global.currentsong[1], 0, 30)
2
instance_create(0, 0, obj_fadeout)
3
alarm[2]
4
alarm[3] = 40
gml_Object_obj_shop_ch2_swatch_Alarm_3.gml

if (global.flag[7 disable_menu?] == 0) snd_free_all() global.facing = 0 instance_create(0, 0, obj_persistentfadein) room_goto(room_dw_mansion_entrance )
5
alarm[5] = 38
6
global.entrance = 22
7
global.interact = 3