mus_volume(global.currentsong[1], 0, 30)
instance_create(0, 0, obj_fadeout)
alarm[2]
alarm[3] = 40gml_Object_obj_shop_ch2_swatch_Alarm_3.gmlif (global.flag[7 disable_menu?] == 0) snd_free_all() global.facing = 0 instance_create(0, 0, obj_persistentfadein) room_goto(room_dw_mansion_entrance )
alarm[5] = 38gml_Object_obj_shop_ch2_swatch_Alarm_5.gmlsnd_free_all()
global.entrance = 22
global.interact = 3