scr_armorinfofunction
scr_armorinfo(arg0)
{
armorchar4temp = 1;
armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"
);
armorelementtemp = 0;
armorelementamounttemp = 0;
switch (arg0)
{
case 0:
armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"
);
armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"
);
amessage2temp = stringsetloc(
Hey, hands off!"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"
);
amessage3temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"
);
amessage4temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"
);
armorattemp = 0;
armordftemp = 0;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorchar4temp = 1;
armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"
);
armorabilityicontemp = 0;
armoricontemp = 0;
value = 0;
break;
case 1:
armornametemp = stringsetloc(
Amber Card"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"
);
armordesctemp = stringsetloc(
A thin square charm that sticks#to you, increasing defense."A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"
);
amessage2temp = stringsetloc(
... better than nothing."... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"
);
amessage3temp = stringsetloc(
It's sticky, huh, Kris..."It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"
);
amessage4temp = stringsetloc(
It's like a name-tag!"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"
);
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"
);
armorabilityicontemp = 0;
armoricontemp = 4;
value = 100;
break;
case 2:
armornametemp = stringsetloc(
Dice Brace"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"
);
armordesctemp = stringsetloc(
A bracelet made out of various#symbol-inscribed cubes."A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"
);
amessage2temp = stringsetloc(
... okay."... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"
);
amessage3temp = stringsetloc(
It says "Friendship!""It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"
);
amessage4temp = stringsetloc(
Hey, y-you jumbled it..."Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"
);
armorattemp = 0;
armordftemp = 2;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"
);
armorabilityicontemp = 0;
armoricontemp = 4;
value = 150;
break;
case 3:
armornametemp = stringsetloc(
Pink Ribbon"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"
);
armordesctemp = stringsetloc(
A cute hair ribbon that increases#the range bullets increase tension."A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"
);
amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore."Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"
);
amessage3temp = stringsetloc(
Um... D-do I look cute...?"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"
);
amessage4temp = stringsetloc(
... feels familiar."... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"
);
if (global.chapter == 2)
{
amessage2temp = stringsetloc(
I said NO! C'mon already!"I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_78_0"
);
amessage3temp = stringsetloc(
It's nice dressing up..."It's nice dressing up...", "scr_armorinfo_slash_scr_armorinfo_gml_79_0"
);
}
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 20;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorchar4temp = 1;
armorabilitytemp = stringsetloc(
GrazeArea"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"
);
armorabilityicontemp = 7;
armoricontemp = 4;
value = 100;
break;
case 4:
armornametemp = stringsetloc(
White Ribbon"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"
);
armordesctemp = stringsetloc(
A crinkly hair ribbon that slightly#increases your defense."A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"
);
amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore."Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"
);
amessage3temp = stringsetloc(
Um... D-do I look cute...?"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"
);
if (global.chapter == 2)
...