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gml_Object_obj_shop_ch2_music_Other_11

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1
mus_volume(global.currentsong[1], 0, 30);
2
instance_create(0, 0, obj_fadeout);
3
alarm[2]
4
alarm[3] = 40;
gml_Object_obj_shop_ch2_music_Alarm_3.gml

if (global.flag[7 disable_menu?] == 0) snd_free_all(); global.facing = 0; instance_create(0, 0, obj_persistentfadein); if (global.plot < 200) { global.entrance = 23; room_goto(room_dw_cyber_musical_shop ); } else { global.entrance = 19; room_goto(room_castle_tutorial ); }
5
alarm[5] = 38;
6
global.entrance = 0;
7
global.interact = 3;