1 |
siner += 1; |
2 |
draw_sprite_ext(spr_shop_rurusbg, 0, 0, 0, 2, 2, 0, c_white, 1); |
3 |
draw_sprite_ext(spr_shop_rurussparkle, 0, 148 + (sin(siner / 6) * 4), 52 + (cos(siner / 6) * 4), 2, (sin(siner / 8) * 3) - 1, 0, c_white, (sin(siner / 8) * 2) - 1); |
4 |
draw_sprite_ext(spr_shop_rurussparkle, 0, 48 + (sin(siner / 6) * 4), 42 + (cos(siner / 6) * 4), 2, (cos(siner / 8) * 3) - 1, 0, c_white, (cos(siner / 8) * 2) - 1); |
5 |
draw_sprite_ext(spr_shop_rurusface, global.fe, 72, 62, 2, 2, 0, c_white, 1); |
6 |
draw_sprite_ext(spr_shop_rurushand, siner / 3.73, 200, 56, 2, 2, 0, c_white, 1); |
7 |
draw_sprite_ext(spr_shop_rurusfoot, siner / 3.73, 340, 150, 2, 2, 0, c_white, 1); |
8 |
draw_sprite_ext(spr_shop_rurussteam, siner / 20, 422, 168 + (sin(siner / 8) * 2), 2, 2, 0, c_white, 1); |
9 |
for (i = 0; i < worm_max; i += 1) |
10 |
{ |
11 |
worm_image[i] += 0.2; |
12 |
if (worm_image[i] >= 3) |
13 |
worm_siner[i] += worm_image[i] / 3; |
14 |
if (worm_image[i] >= 6) |
15 |
worm_image[i] -= 6; |
16 |
complexwormx = (sin(worm_siner[i] / 50) * 20) + (sin(worm_siner[i] / 3) * 2); |
17 |
complexwormy = cos(worm_siner[i] / 8); |
18 |
draw_sprite_ext(spr_shop_rurusworm, worm_image[i], 530 + complexwormx, 204 + complexwormy + worm_y[i], 2, 2, 0, c_white, 1); |
19 |
} |
20 |
draw_set_color(c_black); |
21 |
draw_rectangle(0, 240, 640, 480, false); |
22 |
scr_shopmenuscr_shopmenufunction scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (0); |
23 |
if (menu <= 3 || menu >= 10) |
24 |
{ |
25 |
scr_darkbox_blackscr_darkbox_blackfunction scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (0, 240, 415, 480); |
26 |
scr_darkbox_blackscr_darkbox_blackfunction scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (400, 240, 640, 480); |
27 |
} |
28 |
if (menu == 4) |
29 |
scr_darkbox_blackscr_darkbox_blackfunction scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (0, 240, 640, 480); |
30 |
if (menu == 0) |
31 |
{ |
32 |
sell = 0; |
33 |
selling = 0; |
34 |
sidemessage = 0; |
35 |
menuc[1] = 0; |
36 |
menuc[2] = 0; |
37 |
menuc[3] = 0; |
38 |
menuc[4] = 0; |
39 |
if (instance_exists(obj_writer) == false) |
40 |
{ |
41 |
global.typer = 6; |
42 |
global.msg[0] = stringsetloc(Face 0* Anything else?"\\E0* Anything else?", "obj_shop2_slash_Draw_0_gml_70_0" ); |
43 |
if (mainmessage == 0) |
44 |
{ |
45 |
global.msg[0] = stringsetloc(Face 0* Welcome to my shop,Delay 11 you ungrateful worms."\\E0* Welcome to my&shop^1, you&ungrateful worms.", "obj_shop2_slash_Draw_0_gml_73_0" ); |
46 |
if (friendly == 1) |
47 |
global.msg[0] = stringsetloc(Face 0* Welcome,Delay 11 welcome,Delay 11 my Heroick Comrades!"\\E0* Welcome^1, welcome^1,&my Heroick Comrades!", "obj_shop2_slash_Draw_0_gml_74_0" ); |
48 |
} |
49 |
instance_create(30, 270, obj_writer); |
50 |
} |
51 |
menumax = 3; |
52 |
draw_set_color(c_white); |
53 |
scr_84_set_draw_font("mainbig"); |
54 |
draw_text(480, 260, string_hash_to_newline(stringsetloc(Buy"Buy", "obj_shop2_slash_Draw_0_gml_82_0" ))); |
55 |
draw_text(480, 300, string_hash_to_newline(stringsetloc(Sell"Sell", "obj_shop2_slash_Draw_0_gml_83_0" ))); |
56 |
draw_text(480, 340, string_hash_to_newline(stringsetloc(Talk"Talk", "obj_shop2_slash_Draw_0_gml_84_0" ))); |
57 |
draw_text(480, 380, string_hash_to_newline(stringsetloc(Exit"Exit", "obj_shop2_slash_Draw_0_gml_85_0" ))); |
58 |
draw_sprite(spr_heart, 0, 450, (135 + (menuc[0] * 20)) * 2); |
59 |
if (button1_p()) |
60 |
{ |
61 |
onebuffer = 2; |
62 |
mainmessage = 1; |
63 |
with (obj_writer) |
64 |
instance_destroy(); |
65 |
if (menuc[0] == 0) |
66 |
menu = 1; |
67 |
if (menuc[0] == 1) |
68 |
{ |
69 |
menu = 10; |
70 |
sidemessage = 0; |
71 |
} |
72 |
if (menuc[0] == 2) |
73 |
menu = 3; |
74 |
if (menuc[0] == 3) |
75 |
{ |
76 |
sell = 2; |
77 |
menu = 4; |
78 |
} |
79 |
} |
80 |
} |
81 |
if (menu == 1 || menu == 2) |
82 |
{ |
83 |
draw_set_color(c_white); |
84 |
scr_84_set_draw_font("mainbig"); |
85 |
for (i = 0; i < itemtotal; i += 1) |
86 |
{ |
87 |
draw_text(60, 260 + (i * 40), string_hash_to_newline(shopitemname[i])); |
88 |
draw_text(300, 260 + (i * 40), string_hash_to_newline(stringsetsubloc("$~1", string(buyvalue[i]), "obj_shop2_slash_Draw_0_gml_113_0"))); |
89 |
} |
90 |
draw_text(60, 260 + (itemtotal * 40), string_hash_to_newline(stringsetloc(Exit"Exit", "obj_shop2_slash_Draw_0_gml_115_0" ))); |
91 |
if (menu == 1) |
92 |
{ |
93 |
menumax = 4; |
94 |
if (instance_exists(obj_writer) == false) |
95 |
{ |
96 |
if (sidemessage == 0) |
97 |
global.msg[0] = stringsetloc(Face 0What shalt thou buy?"\\E0What&shalt&thou buy?", "obj_shop2_slash_Draw_0_gml_124_0" ); |
98 |
if (sidemessage == 1) |
99 |
{ |
100 |
global.msg[0] = stringsetloc(Face 2Thanks, worm."\\E2Thanks,&worm.", "obj_shop2_slash_Draw_0_gml_125_0" ); |
101 |
if (friendly == 1) |
102 |
global.msg[0] = stringsetloc(Face 2Thanks, hero!"\\E2Thanks,&hero!", "obj_shop2_slash_Draw_0_gml_126_0" ); |
103 |
} |
104 |
if (sidemessage == 2) |
105 |
global.msg[0] = stringsetloc(Face 3Perhaps another ware?"\\E3Perhaps&another&ware?", "obj_shop2_slash_Draw_0_gml_127_0" ); |
106 |
if (sidemessage == 3) |
107 |
global.msg[0] = stringsetloc(Face 6Your funds are lacking."\\E6Your&funds are&lacking.", "obj_shop2_slash_Draw_0_gml_128_0" ); |
108 |
if (sidemessage == 4) |
109 |
global.msg[0] = stringsetloc(Face 3Thou doth carry too much!"\\E3Thou doth&carry&too much!", "obj_shop2_slash_Draw_0_gml_129_0" ); |
110 |
if (murder == 1) |
111 |
global.msg[0] = stringsetloc(Wait for input*"/*", "obj_shop2_slash_Draw_0_gml_130_0" ); |
112 |
instance_create(450, 260, obj_writer); |
113 |
} |
114 |
draw_sprite(spr_heart, 0, 30, 270 + (menuc[1] * 40)); |
115 |
if (button1_p() && onebuffer < 0) |
116 |
{ |
117 |
menu = 2; |
118 |
onebuffer = 2; |
119 |
with (obj_writer) |
120 |
instance_destroy(); |
121 |
if (menuc[1] == menumax) |
122 |
menu = 0; |
123 |
} |
124 |
if (button2_p() && twobuffer < 0 && onebuffer < 2) |
125 |
{ |
126 |
menu = 0; |
127 |
twobuffer = 2; |
128 |
minimenuy = 220; |
129 |
with (obj_writer) |
130 |
instance_destroy(); |
131 |
} |
132 |
menuc[2] = 0; |
133 |
} |
134 |
if (menu == 2) |
135 |
{ |
136 |
menumax = 1; |
137 |
draw_set_color(c_white); |
138 |
scr_84_set_draw_font("mainbig"); |
139 |
var y1_off = langopt(260, 290); |
140 |
var y2_off = langopt(290, 260); |
141 |
draw_text(460, y1_off, string_hash_to_newline(stringsetloc(Buyeth for"Buyeth for", "obj_shop2_slash_Draw_0_gml_144_0" ))); |
142 |
draw_text(460, y2_off, string_hash_to_newline(stringsetsubloc("$~1 ?", string(buyvalue[menuc[1]]), "obj_shop2_slash_Draw_0_gml_147_0_b"))); |
143 |
draw_text(480, 340, string_hash_to_newline(stringsetloc(Yes"Yes", "obj_shop2_slash_Draw_0_gml_146_0" ))); |
144 |
draw_text(480, 370, string_hash_to_newline(stringsetloc(No"No", "obj_shop2_slash_Draw_0_gml_147_0" ))); |
145 |
draw_sprite(spr_heart, 0, 450, 350 + (menuc[2] * 30)); |
146 |
if (button2_p() && twobuffer < 0) |
147 |
{ |
148 |
menu = 1; |
149 |
sidemessage = 2; |
150 |
twobuffer = 2; |
151 |
onebuffer = 2; |
152 |
} |
153 |
if (button1_p() && onebuffer < 0 && twobuffer < 0) |
154 |
{ |
155 |
if (menuc[2] == 0) |
156 |
{ |
157 |
afford = 0; |
158 |
if (global.gold >= buyvalue[menuc[1]]) |
159 |
afford = 1; |
160 |
if (afford == 1) |
161 |
{ |
162 |
if (itemtype[menuc[1]] == "item") |
163 |
scr_itemgetscr_itemgetfunction scr_itemget(arg0)
{
var __i = 0;
var loop = 1;
noroom = 0;
_pocketed = 0;
_noroominventory = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[__i] == 0)
{
global.item[__i] = arg0;
break;
}
if (__i == 12)
{
_noroominventory = 1;
noroom = 1;
for (var __j = 0; __j < global.flag[64 storage_size]; __j++)
{
if (global.pocketitem[__j] == 0)
{
debug_message("Placed in pocket :" + string(__j));
global.pocketitem[__j] = arg0;
_pocketed = 1;
noroom = 0;
break;
}
}
break;
}
__i += 1;
}
script_execute(scr_iteminfo_all);
debug_message("noroom=" + string(noroom));
debug_message("_pocketed=" + string(_pocketed));
debug_message("_noroominventory=" + string(_noroominventory));
} (item[menuc[1]]); |
164 |
if (itemtype[menuc[1]] == "weapon") |
165 |
scr_weapongetscr_weapongetfunction scr_weaponget(arg0)
{
noroom = 0;
var legacy = 0;
var __i = 0;
if (legacy == 0)
{
var __itemcount = 0;
__weapon[0] = arg0;
for (__i = 0; __i < 48; __i++)
{
if (global.weapon[__i] != 0)
{
__weapon[__itemcount + 1] = global.weapon[__i];
__itemcount++;
}
}
if (__itemcount >= 48)
{
noroom = 1;
}
else
{
for (__i = 0; __i < 48; __i++)
{
if (__i <= __itemcount)
global.weapon[__i] = __weapon[__i];
else
global.weapon[__i] = 0;
}
}
}
else if (legacy)
{
loop = 1;
global.weapon[48] = 999;
while (loop == 1)
{
if (global.weapon[__i] == 0)
{
global.weapon[__i] = arg0;
break;
}
if (__i == 48)
{
noroom = 1;
break;
}
__i += 1;
}
}
script_execute(scr_weaponinfo_all);
} (item[menuc[1]]); |
166 |
if (itemtype[menuc[1]] == "armor") |
167 |
scr_armorgetscr_armorgetfunction scr_armorget(arg0)
{
noroom = 0;
var legacy = 0;
var __i = 0;
if (legacy == 0)
{
var __itemcount = 0;
__armor[0] = arg0;
for (__i = 0; __i < 48; __i++)
{
if (global.armor[__i] != 0)
{
__armor[__itemcount + 1] = global.armor[__i];
__itemcount++;
}
}
if (__itemcount >= 48)
{
noroom = 1;
}
else
{
for (__i = 0; __i < 48; __i++)
{
if (__i <= __itemcount)
global.armor[__i] = __armor[__i];
else
global.armor[__i] = 0;
}
}
}
else if (legacy)
{
loop = 1;
global.armor[48] = 999;
while (loop == 1)
{
if (global.armor[__i] == 0)
{
global.armor[__i] = arg0;
break;
}
if (__i == 48)
{
noroom = 1;
break;
}
__i += 1;
}
}
script_execute(scr_armorinfo_all);
} (item[menuc[1]]); |
168 |
if (noroom == 0) |
169 |
{ |
170 |
global.gold -= buyvalue[menuc[1]]; |
171 |
sidemessage = 1; |
172 |
snd_play(snd_locker); |
173 |
} |
174 |
if (noroom == 1) |
175 |
sidemessage = 4; |
176 |
} |
177 |
else |
178 |
{ |
179 |
sidemessage = 3; |
180 |
} |
181 |
} |
182 |
if (menuc[2] == 1) |
183 |
sidemessage = 2; |
184 |
menu = 1; |
185 |
} |
186 |
} |
187 |
if (menuc[1] != 4) |
188 |
{ |
189 |
if (minimenuy <= 20) |
190 |
minimenuy = 20; |
191 |
if (minimenuy > 20) |
192 |
minimenuy -= 5; |
193 |
if (minimenuy > 50) |
194 |
minimenuy -= 5; |
195 |
if (minimenuy > 100) |
196 |
minimenuy -= 8; |
197 |
if (minimenuy > 150) |
198 |
minimenuy -= 10; |
199 |
} |
200 |
else if (minimenuy < 200) |
201 |
{ |
202 |
minimenuy += 40; |
203 |
} |
204 |
if (minimenuy >= 200) |
205 |
minimenuy = 200; |
206 |
} |
207 |
if (menu == 3) |
208 |
{ |
209 |
menumax = 4; |
210 |
draw_set_color(c_white); |
211 |
scr_84_set_draw_font("mainbig"); |
212 |
draw_text(80, 260, string_hash_to_newline(stringsetloc(About yourself"About yourself", "obj_shop2_slash_Draw_0_gml_194_0" ))); |
213 |
draw_text(80, 300, string_hash_to_newline(stringsetloc(Why sell to us"Why sell to us", "obj_shop2_slash_Draw_0_gml_195_0" ))); |
214 |
draw_text(80, 340, string_hash_to_newline(stringsetloc(The King"The King", "obj_shop2_slash_Draw_0_gml_196_0" ))); |
215 |
draw_text(80, 380, string_hash_to_newline(stringsetloc(The King's Son"The King's Son", "obj_shop2_slash_Draw_0_gml_197_0" ))); |
216 |
draw_text(80, 420, string_hash_to_newline(stringsetloc(Exit"Exit", "obj_shop2_slash_Draw_0_gml_198_0" ))); |
217 |
if (instance_exists(obj_writer) == false) |
218 |
{ |
219 |
global.msg[0] = stringsetloc(Face 5Ah,Delay 11 what is thine Intereste?"\\E5Ah^1, what is&thine&Intereste?", "obj_shop2_slash_Draw_0_gml_202_0" ); |
220 |
instance_create(440, 260, obj_writer); |
221 |
} |
222 |
draw_sprite(spr_heart, 0, 50, 270 + (menuc[3] * 40)); |
223 |
if (button1_p() && onebuffer < 0) |
224 |
{ |
225 |
onebuffer = 2; |
226 |
with (obj_writer) |
227 |
instance_destroy(); |
228 |
if (menuc[3] < menumax) |
229 |
{ |
230 |
sell = menuc[3] + 3; |
231 |
menu = 4; |
232 |
} |
233 |
else |
234 |
{ |
235 |
menu = 0; |
236 |
} |
237 |
} |
238 |
else if (button2_p() && twobuffer < 0 && onebuffer < 0) |
239 |
{ |
240 |
twobuffer = 2; |
241 |
menu = 0; |
242 |
with (obj_writer) |
243 |
instance_destroy(); |
244 |
} |
245 |
} |
246 |
if (menu == 10) |
247 |
{ |
248 |
menuc[11] = 0; |
249 |
menuc[12] = 0; |
250 |
menuc[13] = 0; |
251 |
menumax = 3; |
252 |
draw_set_color(c_white); |
253 |
scr_84_set_draw_font("mainbig"); |
254 |
draw_text(80, 260, string_hash_to_newline(stringsetloc(Selleth Items"Selleth Items", "obj_shop2_slash_Draw_0_gml_236_0" ))); |
255 |
draw_text(80, 300, string_hash_to_newline(stringsetloc(Selleth Weapons"Selleth Weapons", "obj_shop2_slash_Draw_0_gml_237_0" ))); |
256 |
draw_text(80, 340, string_hash_to_newline(stringsetloc(Selleth Armor"Selleth Armor", "obj_shop2_slash_Draw_0_gml_238_0" ))); |
257 |
draw_text(80, 380, string_hash_to_newline(stringsetloc(Returnst"Returnst", "obj_shop2_slash_Draw_0_gml_239_0" ))); |
258 |
if (instance_exists(obj_writer) == false) |
259 |
{ |
260 |
if (sidemessage == 0) |
261 |
global.msg[0] = stringsetloc(Face 0Showeth me your treasure!"\\E0Showeth&me your&treasure!", "obj_shop2_slash_Draw_0_gml_243_0" ); |
262 |
if (sidemessage == 1) |
263 |
global.msg[0] = stringsetloc(Face 2That seems to be all, no?"\\E2That seems&to be all,&no?", "obj_shop2_slash_Draw_0_gml_244_0" ); |
264 |
if (sidemessage == 2) |
265 |
global.msg[0] = stringsetloc(Face 6You have none!"\\E6You have&none!", "obj_shop2_slash_Draw_0_gml_245_0" ); |
266 |
instance_create(460, 260, obj_writer); |
267 |
} |
268 |
draw_sprite(spr_heart, 0, 50, 270 + (menuc[10] * 40)); |
269 |
if (button1_p() && onebuffer < 0) |
270 |
{ |
271 |
pagemax = 0; |
272 |
sidemessage2 = 0; |
273 |
onebuffer = 2; |
274 |
with (obj_writer) |
275 |
instance_destroy(); |
276 |
can = 1; |
277 |
idealmenu = menuc[10] + 11; |
278 |
if (idealmenu == 11) |
279 |
{ |
280 |
scr_itemcheckscr_itemcheckfunction scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (var __i = 0; __i < 12; __i += 1)
{
if (global.item[__i] == arg0)
haveit = 1;
if (global.item[__i] == arg0)
itemcount += 1;
}
return haveit;
} (0); |
281 |
if (itemcount == 12) |
282 |
{ |
283 |
sidemessage = 2; |
284 |
can = 0; |
285 |
} |
286 |
scr_iteminfo_allscr_iteminfo_allfunction scr_iteminfo_all()
{
for (i = 0; i < 12; i += 1)
{
itemid = global.item[i];
scr_iteminfo(itemid);
global.itemnameb[i] = itemnameb;
global.itemdescb[i] = itemdescb;
global.itemvalue[i] = value;
global.itemusable[i] = usable;
}
} (); |
287 |
} |
288 |
if (idealmenu == 12) |
289 |
{ |
290 |
scr_weaponcheck_inventory(0); |
291 |
if (itemcount == 12) |
292 |
{ |
293 |
sidemessage = 2; |
294 |
can = 0; |
295 |
} |
296 |
scr_weaponinfo_allscr_weaponinfo_allfunction scr_weaponinfo_all()
{
for (i = 0; i < 48; i += 1)
{
scr_weaponinfo(global.weapon[i]);
weaponname[i] = weaponnametemp;
weapondesc[i] = weapondesctemp;
wmessage2[i] = wmessage2temp;
wmessage3[i] = wmessage3temp;
wmessage4[i] = wmessage4temp;
weaponat[i] = weaponattemp;
weapondf[i] = weapondftemp;
weaponmag[i] = weaponmagtemp;
weaponbolts[i] = weaponboltstemp;
weaponstyle[i] = weaponstyletemp;
weapongrazeamt[i] = weapongrazeamttemp;
weapongrazesize[i] = weapongrazesizetemp;
weaponchar1[i] = weaponchar1temp;
weaponchar2[i] = weaponchar2temp;
weaponchar3[i] = weaponchar3temp;
weaponchar4[i] = weaponchar4temp;
weaponvalue[i] = value;
weaponability[i] = weaponabilitytemp;
weaponabilityicon[i] = weaponabilityicontemp;
weaponicon[i] = weaponicontemp;
}
} (); |
297 |
} |
298 |
if (idealmenu == 13) |
299 |
{ |
300 |
scr_armorcheck_inventory(0); |
301 |
if (itemcount == 12) |
302 |
{ |
303 |
sidemessage = 2; |
304 |
can = 0; |
305 |
} |
306 |
scr_armorinfo_allscr_armorinfo_allfunction scr_armorinfo_all()
{
for (i = 0; i < 48; i += 1)
{
scr_armorinfo(global.armor[i]);
armorname[i] = armornametemp;
armordesc[i] = armordesctemp;
amessage2[i] = amessage2temp;
amessage3[i] = amessage3temp;
amessage4[i] = amessage4temp;
armorat[i] = armorattemp;
armordf[i] = armordftemp;
armormag[i] = armormagtemp;
armorbolts[i] = armorboltstemp;
armorgrazeamt[i] = armorgrazeamttemp;
armorgrazesize[i] = armorgrazesizetemp;
armorchar1[i] = armorchar1temp;
armorchar2[i] = armorchar2temp;
armorchar3[i] = armorchar3temp;
armorchar4[i] = armorchar4temp;
armorvalue[i] = value;
armorability[i] = armorabilitytemp;
armorabilityicon[i] = armorabilityicontemp;
armoricon[i] = armoricontemp;
armorelement[i] = armorelementtemp;
armorelementamount[i] = armorelementamounttemp;
}
} (); |
307 |
} |
308 |
if (menuc[10] < menumax) |
309 |
{ |
310 |
if (can == 1) |
311 |
menu = menuc[10] + 11; |
312 |
sidemessage1 = 0; |
313 |
} |
314 |
else |
315 |
{ |
316 |
menu = 0; |
317 |
} |
318 |
submenu = 0; |
319 |
submenuc[1] = 0; |
320 |
} |
321 |
if (button2_p() && twobuffer < 0 && onebuffer < 0) |
322 |
{ |
323 |
twobuffer = 2; |
324 |
menu = 0; |
325 |
with (obj_writer) |
326 |
instance_destroy(); |
327 |
} |
328 |
} |
329 |
if (menu == 11 || menu == 12 || menu == 13) |
330 |
{ |
331 |
if (instance_exists(obj_writer) == false) |
332 |
{ |
333 |
if (sidemessage2 == 0 && menu == 11) |
334 |
global.msg[0] = stringsetloc(Face 0What ITEM shalt thou proffer?"\\E0What ITEM&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_305_0" ); |
335 |
if (sidemessage2 == 0 && menu == 12) |
336 |
global.msg[0] = stringsetloc(Face 0What WEAPON shalt thou proffer?"\\E0What WEAPON&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_306_0" ); |
337 |
if (sidemessage2 == 0 && menu == 13) |
338 |
global.msg[0] = stringsetloc(Face 0What ARMOR shalt thou proffer?"\\E0What ARMOR&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_307_0" ); |
339 |
if (sidemessage2 == 1) |
340 |
global.msg[0] = stringsetloc(Face 5I shall make use of this!"\\E5I shall&make use&of this!", "obj_shop2_slash_Draw_0_gml_308_0" ); |
341 |
if (sidemessage2 == 2) |
342 |
global.msg[0] = stringsetloc(Face 6What?"\\E6What?", "obj_shop2_slash_Draw_0_gml_309_0" ); |
343 |
if (sidemessage2 == 3) |
344 |
global.msg[0] = stringsetloc(Face 6Er, NO thank you."\\E6Er, NO&thank you.", "obj_shop2_slash_Draw_0_gml_310_0" ); |
345 |
if (sidemessage2 == 4) |
346 |
global.msg[0] = stringsetloc(Face 6What?"\\E6What?", "obj_shop2_slash_Draw_0_gml_311_0" ); |
347 |
instance_create(450, 260, obj_writer); |
348 |
} |
349 |
} |
350 |
scr_shopmenuscr_shopmenufunction scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (4); |
351 |
if (menu == 15 || menu == 16 || menu == 17) |
352 |
{ |
353 |
menumax = 1; |
354 |
draw_set_color(c_white); |
355 |
scr_84_set_draw_font("mainbig"); |
356 |
var y1_off = langopt(260, 290); |
357 |
var y2_off = langopt(290, 260); |
358 |
draw_text(460, y1_off, string_hash_to_newline(stringsetloc(Sell it for"Sell it for", "obj_shop2_slash_Draw_0_gml_323_0" ))); |
359 |
draw_text(460, y2_off, string_hash_to_newline(stringsetsubloc("$~1 ?", string(sellvalue), "obj_shop2_slash_Draw_0_gml_328_0"))); |
360 |
draw_text(480, 340, string_hash_to_newline(stringsetloc(Yes"Yes", "obj_shop2_slash_Draw_0_gml_325_0" ))); |
361 |
draw_text(480, 370, string_hash_to_newline(stringsetloc(No"No", "obj_shop2_slash_Draw_0_gml_326_0" ))); |
362 |
draw_sprite(spr_heart, 0, 450, 350 + (menuc[menu] * 30)); |
363 |
} |
364 |
scr_shopmenuscr_shopmenufunction scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (5); |
365 |
if (menu == 4) |
366 |
{ |
367 |
if (sell == 0) |
368 |
menu = 0; |
369 |
if (instance_exists(obj_writer) == false && selling == 0) |
370 |
{ |
371 |
if (sell == 1) |
372 |
{ |
373 |
} |
374 |
if (sell == 2) |
375 |
{ |
376 |
global.msg[0] = stringsetloc(Face 5* See thou in the Dungeon,Delay 11 Worms!Wait for inputClose Message"\\E5* See thou in the Dungeon^1, Worms!/%", "obj_shop2_slash_Draw_0_gml_353_0" ); |
377 |
if (friendly == 1) |
378 |
global.msg[0] = stringsetloc(Face 5* Come by any time,Delay 11 my good Worms!Wait for inputClose Message"\\E5* Come by any time^1, my good Worms!/%", "obj_shop2_slash_Draw_0_gml_354_0" ); |
379 |
} |
380 |
if (sell == 3) |
381 |
{ |
382 |
global.msg[0] = stringsetloc(Face 0* I amst the Duke of Puzzles,Delay 11 Rouxls Kaard.Wait for input"\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard./", "obj_shop2_slash_Draw_0_gml_358_0" ); |
383 |
global.msg[1] = stringsetloc(Face 4* My hobbies includest calligraphy,Delay 11 lawkeeping,Delay 11 bugkeeping,Delay 11 cages...Wait for input"\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages.../", "obj_shop2_slash_Draw_0_gml_359_0" ); |
384 |
global.msg[2] = stringsetloc(Face 1* ... and long walks in the dungeon.Wait for input"\\E1* ... and long walks in the dungeon./", "obj_shop2_slash_Draw_0_gml_360_0" ); |
385 |
global.msg[3] = stringsetloc(Face 5* Artest thou one of my admirers,Delay 11 worm?Wait for inputClose Message"\\E5* Artest thou one of my admirers^1, worm?/%", "obj_shop2_slash_Draw_0_gml_361_0" ); |
386 |
if (friendly == 1) |
387 |
global.msg[3] = stringsetloc(Face 5* By the way,Delay 11 no hard feelingst about earlier,Delay 11 right?Wait for inputClose Message"\\E5* By the way^1, no hard feelingst about earlier^1, right?/%", "obj_shop2_slash_Draw_0_gml_364_0" ); |
388 |
} |
389 |
if (sell == 4) |
390 |
{ |
391 |
global.msg[0] = stringsetloc(Face 4* Hahaha!!Delay 11 So I might amasseth funds,Delay 11 Worms!Delay 11 An army of funds...Wait for input"\\E4* Hahaha!^1! So I might amasseth funds^1, Worms^1! An army of funds.../", "obj_shop2_slash_Draw_0_gml_371_0" ); |
392 |
global.msg[1] = stringsetloc(Face 1* So that I may crushest thou like Fermented Grapes,Delay 11 into a most delicious and adult beverage -Wait for input"\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -/", "obj_shop2_slash_Draw_0_gml_372_0" ); |
393 |
global.msg[2] = stringsetloc(Face 6* Vengeance!!Delay 11 Ahahaha!!!Wait for input"\\E6* Vengeance!^1! Ahahaha!!!/", "obj_shop2_slash_Draw_0_gml_373_0" ); |
394 |
global.msg[3] = stringsetloc(Face 5* Oh,Delay 11 how I amuse myself!!!Wait for inputClose Message"\\E5* Oh^1, how I amuse myself!!!/%", "obj_shop2_slash_Draw_0_gml_374_0" ); |
395 |
if (friendly == 1) |
396 |
{ |
397 |
global.msg[0] = stringsetloc(Face 2* Haha,Delay 11 why of course I wouldst sell to my compatriarts,Delay 11 the Heroes Of Legend!Wait for input"\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend!/", "obj_shop2_slash_Draw_0_gml_378_0" ); |
398 |
global.msg[1] = stringsetloc(Face 5* Earlier art but a Test of your Heroick Resolve!Wait for input"\\E5* Earlier art but a Test of your Heroick Resolve!/", "obj_shop2_slash_Draw_0_gml_379_0" ); |
399 |
global.msg[2] = stringsetloc(Face 6* Rouxls is ALWAYS on the winning side!!Delay 11 Thou can bet on that!!!Wait for inputClose Message"\\E6* Rouxls is ALWAYS on the winning side!^1! Thou can bet on that!!!/%", "obj_shop2_slash_Draw_0_gml_380_0" ); |
400 |
} |
401 |
} |
402 |
if (sell == 5) |
403 |
{ |
404 |
global.msg[0] = stringsetloc(Face 6* Our Lorde King art a cruel and terrifying Monarcke!Wait for input"\\E6* Our Lorde King art a cruel and terrifying Monarcke!/", "obj_shop2_slash_Draw_0_gml_386_0" ); |
405 |
global.msg[1] = stringsetloc(Face 2* However,Delay 11 he is also Brilliant,Delay 11 for he decidedesteth to appoinst ME,Delay 11 as Duke of Puzzles,Wait for input"\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles,/", "obj_shop2_slash_Draw_0_gml_387_0" ); |
406 |
global.msg[2] = stringsetloc(Face 6* After pretty mucheth everyone else was firedst or placed inside a cage.Wait for input"\\E6* After pretty mucheth everyone else was firedst or placed inside a cage./", "obj_shop2_slash_Draw_0_gml_388_0" ); |
407 |
global.msg[3] = stringsetloc(Face 4* Truly, a benevolent ruler!Wait for inputClose Message"\\E4* Truly, a benevolent ruler!/%", "obj_shop2_slash_Draw_0_gml_389_0" ); |
408 |
if (friendly == 1) |
409 |
{ |
410 |
global.msg[0] = stringsetloc(Face 6* Yes, the King!Delay 11 A terrible Man!Delay 11 An awful Monarcke!Delay 11Wait for input"\\E6* Yes, the King^1! A terrible Man^1! An awful Monarcke^1!/", "obj_shop2_slash_Draw_0_gml_392_0" ); |
411 |
global.msg[1] = stringsetloc(Face 2* Never likedeth that Guye,Delay 11 really!Wait for input"\\E2* Never likedeth that Guye^1, really!/", "obj_shop2_slash_Draw_0_gml_393_0" ); |
412 |
global.msg[2] = stringsetloc(Face 3* I just envisionethed,Delay 11 perhaps...Delay 11 If I acceptedst this High Ranking Positione...Wait for input"\\E3* I just envisionethed^1, perhaps..^1. If I acceptedst this High Ranking Positione.../", "obj_shop2_slash_Draw_0_gml_394_0" ); |
413 |
global.msg[3] = stringsetloc(Face 5* I could assist to overthroweth him from the Inside!Wait for input"\\E5* I could assist to overthroweth him from the Inside!/", "obj_shop2_slash_Draw_0_gml_395_0" ); |
414 |
global.msg[4] = stringsetloc(Face 6* ... What!?Delay 11 Cannot thou conceiveth of my plan?!?Wait for inputClose Message"\\E6* ... What!^1? Cannot thou conceiveth of my plan?!?/%", "obj_shop2_slash_Draw_0_gml_396_0" ); |
415 |
} |
416 |
} |
417 |
if (sell == 6) |
418 |
{ |
419 |
global.msg[0] = stringsetloc(Face 0* His Son,Delay 11 on the other hand,Delay 11 is more troublesome than a fistful of fleas!Wait for input"\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas!/", "obj_shop2_slash_Draw_0_gml_402_0" ); |
420 |
global.msg[1] = stringsetloc(Face 1* He alwayst asks me the Worste Queries,Wait for input"\\E1* He alwayst asks me the Worste Queries,/", "obj_shop2_slash_Draw_0_gml_403_0" ); |
421 |
global.msg[2] = stringsetloc(Face 3* And calleth me his "Lesser Dad."Wait for input"\\E3* And calleth me his \"Lesser Dad.\"/", "obj_shop2_slash_Draw_0_gml_404_0" ); |
422 |
global.msg[3] = stringsetloc(Face 6* Our relation is NONE,Delay 11 you little water-beetle!Delay 11 I placate you for your Father's sake!Wait for input"\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake!/", "obj_shop2_slash_Draw_0_gml_405_0" ); |
423 |
global.msg[4] = stringsetloc(Face 6* I do not Wisheth to hear your MP3's!Delay 11 I would rather listen to the sweet song of Death!Wait for input"\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death!/", "obj_shop2_slash_Draw_0_gml_406_0" ); |
424 |
global.msg[5] = stringsetloc(Face 3* ...Wait for input"\\E3* .../", "obj_shop2_slash_Draw_0_gml_407_0" ); |
425 |
global.msg[6] = stringsetloc(Face 2* How is he,Delay 11 anyhow?Wait for inputClose Message"\\E2* How is he^1, anyhow?/%", "obj_shop2_slash_Draw_0_gml_408_0" ); |
426 |
if (friendly == 1) |
427 |
{ |
428 |
global.msg[0] = stringsetloc(Face 3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!Wait for input"\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!/", "obj_shop2_slash_Draw_0_gml_413_0" ); |
429 |
global.msg[1] = stringsetloc(Face 6* A strange and irritating darling!Wait for input"\\E6* A strange and irritating darling!/", "obj_shop2_slash_Draw_0_gml_414_0" ); |
430 |
global.msg[2] = stringsetloc(Face 3* When his Father does not cook,Delay 11 his Son yells like a baby bird,Delay 11 until I feed him worms!Wait for input"\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms!/", "obj_shop2_slash_Draw_0_gml_415_0" ); |
431 |
global.msg[3] = stringsetloc(Face 6* Is this what it means to be High Ranking!?Wait for inputClose Message"\\E6* Is this what it means to be High Ranking!?/%", "obj_shop2_slash_Draw_0_gml_416_0" ); |
432 |
} |
433 |
} |
434 |
instance_create(30, 270, obj_writer); |
435 |
selling = 1; |
436 |
} |
437 |
if (selling == 1 && instance_exists(obj_writer) == false) |
438 |
{ |
439 |
if (sell == 2) |
440 |
{ |
441 |
selling = 2; |
442 |
event_user(1); |
443 |
} |
444 |
else |
445 |
{ |
446 |
if (sell == 1 || sell == 7) |
447 |
menu = 0; |
448 |
else |
449 |
menu = 3; |
450 |
sell = 0; |
451 |
selling = 0; |
452 |
} |
453 |
} |
454 |
} |
455 |
if (down_p()) |
456 |
{ |
457 |
if (menu != 11 && menu != 12 && menu != 13) |
458 |
{ |
459 |
menuc[menu] += 1; |
460 |
if (menuc[menu] > menumax) |
461 |
menuc[menu] = 0; |
462 |
} |
463 |
} |
464 |
if (up_p()) |
465 |
{ |
466 |
if (menu != 11 && menu != 12 && menu != 13) |
467 |
{ |
468 |
menuc[menu] -= 1; |
469 |
if (menuc[menu] < 0) |
470 |
menuc[menu] = menumax; |
471 |
} |
472 |
} |
473 |
if (menu < 4 || menu >= 10) |
474 |
{ |
475 |
draw_text(440, 420, "$" + string_hash_to_newline(string(global.gold))); |
476 |
if (menu == 1 || menu == 2) |
477 |
{ |
478 |
if (menuc[1] < 4) |
479 |
{ |
480 |
if (itemtype[menuc[1]] == "item") |
481 |
scr_itemcheckscr_itemcheckfunction scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (var __i = 0; __i < 12; __i += 1)
{
if (global.item[__i] == arg0)
haveit = 1;
if (global.item[__i] == arg0)
itemcount += 1;
}
return haveit;
} (0); |
482 |
if (itemtype[menuc[1]] == "armor") |
483 |
scr_armorcheck_inventory(0); |
484 |
if (itemtype[menuc[1]] == "weapon") |
485 |
scr_weaponcheck_inventory(0); |
486 |
scr_84_set_draw_font("dotumche"); |
487 |
if (itemcount < 10) |
488 |
roomstring = "0" + string(itemcount); |
489 |
else |
490 |
roomstring = string(itemcount); |
491 |
if (itemcount > 0) |
492 |
draw_text(520, 430, string_hash_to_newline(stringsetsubloc("Space:~1", roomstring, "obj_shop2_slash_Draw_0_gml_482_0"))); |
493 |
if (itemcount == 0) |
494 |
draw_text(520, 430, string_hash_to_newline(stringsetloc(NO SPACE"NO SPACE", "obj_shop2_slash_Draw_0_gml_481_0" ))); |
495 |
} |
496 |
} |
497 |
} |
498 |
onebuffer -= 1; |
499 |
twobuffer -= 1; |