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gml_Object_obj_shop1_Alarm_3

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1
if (global.flag[7 disable_menu?] == 0)
2
    snd_free_all();
3
global.facing = 0;
4
instance_create(0, 0, obj_persistentfadein);
5
returnroom = (global.chapter >= 2) ? room_dw_castle_area_2_transformed : room_field_shop1;
6
room_goto(returnroom);