1 | if (global.flag[7 disable_menu?] == 0) |
2 | snd_free_all(); |
3 | global.facing = 0; |
4 | instance_create(0, 0, obj_persistentfadein); |
5 | returnroom = (global.chapter >= 2) ? room_dw_castle_area_2_transformed : room_field_shop1; |
6 | room_goto(returnroom); |