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gml_Object_obj_shapepuzzle_Draw_0

(view raw script w/o annotations or w/e)
1
if (!setupComplete)
2
{
3
    puzzleSurfState = surface_create(puzzleSize, puzzleSize);
4
    surface_set_target(puzzleSurfState);
5
    draw_clear_alpha(c_black, 0);
6
    draw_sprite_ext(sprite_index, 1, 0, 0, image_xscale, image_yscale, image_angle, c_white, 1);
7
    var _buffer = buffer_create(puzzleSize * puzzleSize * 4, buffer_fixed, 1);
8
    buffer_get_surface(_buffer, puzzleSurfState, 0);
9
    bufferGoal = buffer_md5(_buffer, 0, buffer_get_size(_buffer));
10
    buffer_delete(_buffer);
11
    draw_clear_alpha(c_black, 0);
12
    surface_reset_target();
13
    setupComplete = true;
14
}
15
if (insideOnly && setupComplete && goalCheck && room == room_dw_mansion_darkbulb_3)
16
{
17
    with (obj_shapepuzzlepiece)
18
    {
19
        if (image_index == 6)
20
        {
21
            var _sideways = (image_angle % 180) != 0;
22
            var __x = x;
23
            var __y = y;
24
            var __yy = y;
25
            var __xx = x;
26
            if (_sideways)
27
            {
28
                __x = x + lengthdir_x(20, image_angle - 90);
29
                __yy = y + lengthdir_y(108, image_angle);
30
                __xx = x + lengthdir_x(106, image_angle - 90);
31
            }
32
            else
33
            {
34
                __y = y + lengthdir_y(20, image_angle - 90);
35
                __xx = x + lengthdir_x(108, image_angle);
36
                __yy = y + lengthdir_y(106, image_angle - 90);
37
            }
38
            if (min(__xx, __x) < other.x || max(__xx, __x) > (other.x + other.puzzleSize) || min(__yy, __y) < other.y || max(__yy, __y) > (other.y + other.puzzleSize))
39
                other.goalCheck = false;
40
        }
41
        else if (x < other.x || x > (other.x + other.puzzleSize) || y < other.y || y > (other.y + other.puzzleSize))
42
        {
43
            other.goalCheck = false;
44
        }
45
    }
46
}
47
if (setupComplete && goalCheck)
48
{
49
    if (!surface_exists(puzzleSurfState))
50
        puzzleSurfState = surface_create(puzzleSize, puzzleSize);
51
    var _xx = x;
52
    var _yy = y;
53
    surface_set_target(puzzleSurfState);
54
    draw_clear_alpha(c_black, 0);
55
    gpu_set_colorwriteenable(false, false, false, true);
56
    draw_sprite_ext(sprite_index, 1, 0, 0, image_xscale, image_yscale, image_angle, c_white, 1);
57
    gpu_set_colorwriteenable(true, true, true, true);
58
    gpu_set_blendmode_ext(7, bm_inv_dest_alpha);
59
    gpu_set_alphatestenable(true);
60
    with (obj_shapepuzzlepiece)
61
        draw_sprite_ext(sprite_index, image_index, x - _xx, y - _yy, image_xscale, image_yscale, image_angle, c_white, 1);
62
    surface_reset_target();
63
    gpu_set_alphatestenable(false);
64
    gpu_set_blendmode(bm_normal);
65
    var _buffer = buffer_create(puzzleSize * puzzleSize * 4, buffer_fixed, 1);
66
    buffer_get_surface(_buffer, puzzleSurfState, 0);
67
    var _currentState = buffer_md5(_buffer, 0, buffer_get_size(_buffer));
68
    if (_currentState == bufferGoal)
69
    {
70
        snd_play(snd_shadowpendant);
71
        goalHit = true;
72
        goalCheck = false;
73
        with (obj_shapepuzzlepiece)
74
            slowOff = true;
75
        if (room == room_dw_mansion_darkbulb_1)
76
        {
77
            with (obj_ch2_scene19a)
78
                con = 20;
79
        }
80
        if (room == room_dw_mansion_darkbulb_2)
81
        {
82
            with (obj_ch2_scene19b)
83
                con = 20;
84
        }
85
        if (room == room_dw_mansion_darkbulb_3)
86
        {
87
            with (obj_ch2_scene19c)
88
                con = 20;
89
        }
90
    }
91
    buffer_delete(_buffer);
92
}
93
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, 0.25);
94
if (goalHit)
95
{
96
    finalGlow = lerp(finalGlow, 0.7, 0.2);
97
    if (finalGlow > 0.69)
98
        finalGlow = 0.7;
99
    gpu_set_blendmode(bm_add);
100
    draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, c_white, finalGlow);
101
    gpu_set_blendmode(bm_normal);
102
    with (obj_shapepuzzlepiece)
103
    {
104
        if (!slowOff)
105
            visible = false;
106
    }
107
}
108
if (instructionLerp > 0 || inUse)
109
{
110
    if (goalHit)
111
        instructionLerp = 0;
112
    else if (instructionLerp < 1 && inUse)
113
        instructionLerp += 0.1;
114
    else if (!inUse)
115
        instructionLerp -= 0.1;
116
    var _easedLerp = scr_ease_out
scr_ease_out

function scr_ease_out(arg0, arg1) { if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_out_bounce(arg0, 0, 1, 1); case -2: return ease_out_elastic(arg0, 0, 1, 1); case -1: return ease_out_back(arg0, 0, 1, 1); case 0: return arg0; case 1: return sin(arg0 * 1.5707963267948966); case 2: return -arg0 * (arg0 - 2); case 6: return -power(2, -10 * arg0) + 1; case 7: arg0--; return sqrt(1 - (arg0 * arg0)); default: arg0--; if (arg1 == 4) { return -1 * (power(arg0, arg1) - 1); break; } return power(arg0, arg1) + 1; } }
(instructionLerp, 3);
117
    scr_84_set_draw_font
scr_84_set_draw_font

function scr_84_set_draw_font(arg0) { global.chemg_font = arg0; draw_set_font(scr_84_get_font(arg0)); }
("mainbig");
118
    draw_set_halign(fa_left);
119
    draw_set_color(c_white);
120
    if (global.is_console || obj_gamecontroller.gamepad_active)
121
    {
122
        var sprite_pos_left = (camerax() - 80) + (_easedLerp * 100);
123
        draw_sprite_ext(scr_getbuttonsprite
scr_getbuttonsprite

function scr_getbuttonsprite(arg0, arg1) { var control = arg0; var isString = arg1; var button = noone; var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1; var button_sprite = button_questionmark; var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71); if (isString) { if (control == "A") { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == "D") { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == "W") { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == "S") { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } if (control == "Z") button = global.button0; if (control == "X") button = global.button1; if (control == "C") button = global.button2; } else { button = control; if (control == gp_padl) { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == gp_padr) { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == gp_padu) { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == gp_padd) { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } } if (button == gp_face1) { button_sprite = button_xbox_a; if (is_dualshock) button_sprite = button_ps4_cross_0; if (os_type == os_switch) button_sprite = button_switch_b_0; return button_sprite; ...
(global.input_g[3], false), 0, sprite_pos_left, cameray() + 400 + 2, 2, 2, 0, c_white, 1);
124
        draw_sprite_ext(scr_getbuttonsprite
scr_getbuttonsprite

function scr_getbuttonsprite(arg0, arg1) { var control = arg0; var isString = arg1; var button = noone; var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1; var button_sprite = button_questionmark; var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71); if (isString) { if (control == "A") { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == "D") { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == "W") { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == "S") { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } if (control == "Z") button = global.button0; if (control == "X") button = global.button1; if (control == "C") button = global.button2; } else { button = control; if (control == gp_padl) { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == gp_padr) { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == gp_padu) { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == gp_padd) { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } } if (button == gp_face1) { button_sprite = button_xbox_a; if (is_dualshock) button_sprite = button_ps4_cross_0; if (os_type == os_switch) button_sprite = button_switch_b_0; return button_sprite; ...
(global.input_g[0], false), 0, sprite_pos_left + 26, cameray() + 400 + 2, 2, 2, 0, c_white, 1);
125
        draw_sprite_ext(scr_getbuttonsprite
scr_getbuttonsprite

function scr_getbuttonsprite(arg0, arg1) { var control = arg0; var isString = arg1; var button = noone; var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1; var button_sprite = button_questionmark; var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71); if (isString) { if (control == "A") { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == "D") { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == "W") { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == "S") { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } if (control == "Z") button = global.button0; if (control == "X") button = global.button1; if (control == "C") button = global.button2; } else { button = control; if (control == gp_padl) { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == gp_padr) { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == gp_padu) { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == gp_padd) { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } } if (button == gp_face1) { button_sprite = button_xbox_a; if (is_dualshock) button_sprite = button_ps4_cross_0; if (os_type == os_switch) button_sprite = button_switch_b_0; return button_sprite; ...
(global.input_g[2], false), 0, sprite_pos_left + 52, cameray() + 400 + 2, 2, 2, 0, c_white, 1);
126
        draw_sprite_ext(scr_getbuttonsprite
scr_getbuttonsprite

function scr_getbuttonsprite(arg0, arg1) { var control = arg0; var isString = arg1; var button = noone; var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1; var button_sprite = button_questionmark; var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71); if (isString) { if (control == "A") { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == "D") { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == "W") { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == "S") { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } if (control == "Z") button = global.button0; if (control == "X") button = global.button1; if (control == "C") button = global.button2; } else { button = control; if (control == gp_padl) { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == gp_padr) { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == gp_padu) { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == gp_padd) { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } } if (button == gp_face1) { button_sprite = button_xbox_a; if (is_dualshock) button_sprite = button_ps4_cross_0; if (os_type == os_switch) button_sprite = button_switch_b_0; return button_sprite; ...
(global.input_g[1], false), 0, sprite_pos_left + 78, cameray() + 400 + 2, 2, 2, 0, c_white, 1);
127
        var move_text = stringsetloc(
#Move
"#Move", "obj_shapepuzzle_slash_Draw_0_gml_181_0"
);
128
        scr_84_draw_text_outline
scr_84_draw_text_outline

function scr_84_draw_text_outline(arg0, arg1, arg2) { var xx = arg0; var yy = arg1; var str = arg2; var __txtcolor__ = draw_get_color(); draw_set_colour(c_black); draw_text(xx - 1, yy - 1, str); draw_text(xx + 1, yy - 1, str); draw_text(xx - 1, yy + 1, str); draw_text(xx + 1, yy + 1, str); draw_set_colour(__txtcolor__); draw_text(xx, yy, str); }
((camerax() - 80) + (_easedLerp * 100), cameray() + 400, string_hash_to_newline(move_text));
129
        var sprite_pos = (camerax() + 720) - (_easedLerp * 100) - 125;
130
        var _sprite = scr_getbuttonsprite
scr_getbuttonsprite

function scr_getbuttonsprite(arg0, arg1) { var control = arg0; var isString = arg1; var button = noone; var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1; var button_sprite = button_questionmark; var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71); if (isString) { if (control == "A") { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == "D") { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == "W") { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == "S") { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } if (control == "Z") button = global.button0; if (control == "X") button = global.button1; if (control == "C") button = global.button2; } else { button = control; if (control == gp_padl) { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == gp_padr) { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == gp_padu) { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == gp_padd) { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } } if (button == gp_face1) { button_sprite = button_xbox_a; if (is_dualshock) button_sprite = button_ps4_cross_0; if (os_type == os_switch) button_sprite = button_switch_b_0; return button_sprite; ...
(global.input_g[4], false);
131
        draw_sprite_ext(_sprite, 0, sprite_pos, cameray() + 400 + 2, 2, 2, 0, c_white, 1);
132
        _sprite = scr_getbuttonsprite
scr_getbuttonsprite

function scr_getbuttonsprite(arg0, arg1) { var control = arg0; var isString = arg1; var button = noone; var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1; var button_sprite = button_questionmark; var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71); if (isString) { if (control == "A") { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == "D") { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == "W") { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == "S") { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } if (control == "Z") button = global.button0; if (control == "X") button = global.button1; if (control == "C") button = global.button2; } else { button = control; if (control == gp_padl) { button_sprite = button_xbox_left; if (os_type == os_switch) button_sprite = button_switch_left_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left; return button_sprite; } if (control == gp_padr) { button_sprite = button_xbox_right; if (os_type == os_switch) button_sprite = button_switch_right_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right; return button_sprite; } if (control == gp_padu) { button_sprite = button_xbox_up; if (os_type == os_switch) button_sprite = button_switch_up_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up; return button_sprite; } if (control == gp_padd) { button_sprite = button_xbox_down; if (os_type == os_switch) button_sprite = button_switch_down_0; else if (is_dualshock) button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down; return button_sprite; } } if (button == gp_face1) { button_sprite = button_xbox_a; if (is_dualshock) button_sprite = button_ps4_cross_0; if (os_type == os_switch) button_sprite = button_switch_b_0; return button_sprite; ...
(global.input_g[5], false);
133
        draw_sprite_ext(_sprite, 0, sprite_pos, cameray() + 400 + 32, 2, 2, 0, c_white, 1);
134
        draw_set_halign(fa_left);
135
        var rotate_text = stringsetloc(
Rotate#Quit
"Rotate#Quit", "obj_shapepuzzle_slash_Draw_0_gml_192_0"
);
136
        scr_84_draw_text_outline
scr_84_draw_text_outline

function scr_84_draw_text_outline(arg0, arg1, arg2) { var xx = arg0; var yy = arg1; var str = arg2; var __txtcolor__ = draw_get_color(); draw_set_colour(c_black); draw_text(xx - 1, yy - 1, str); draw_text(xx + 1, yy - 1, str); draw_text(xx - 1, yy + 1, str); draw_text(xx + 1, yy + 1, str); draw_set_colour(__txtcolor__); draw_text(xx, yy, str); }
(sprite_pos + 35, cameray() + 400, string_hash_to_newline(rotate_text));
137
    }
138
    else
139
    {
140
        scr_84_draw_text_outline
scr_84_draw_text_outline

function scr_84_draw_text_outline(arg0, arg1, arg2) { var xx = arg0; var yy = arg1; var str = arg2; var __txtcolor__ = draw_get_color(); draw_set_colour(c_black); draw_text(xx - 1, yy - 1, str); draw_text(xx + 1, yy - 1, str); draw_text(xx - 1, yy + 1, str); draw_text(xx + 1, yy + 1, str); draw_set_colour(__txtcolor__); draw_text(xx, yy, str); }
((camerax() - 80) + (_easedLerp * 100), cameray() + 400, string_hash_to_newline(stringsetloc(
[Arrows]#Move
"[Arrows]#Move", "obj_shapepuzzle_slash_Draw_0_gml_171_0"
)));
141
        draw_set_halign(fa_right);
142
        scr_84_draw_text_outline
scr_84_draw_text_outline

function scr_84_draw_text_outline(arg0, arg1, arg2) { var xx = arg0; var yy = arg1; var str = arg2; var __txtcolor__ = draw_get_color(); draw_set_colour(c_black); draw_text(xx - 1, yy - 1, str); draw_text(xx + 1, yy - 1, str); draw_text(xx - 1, yy + 1, str); draw_text(xx + 1, yy + 1, str); draw_set_colour(__txtcolor__); draw_text(xx, yy, str); }
((camerax() + 720) - (_easedLerp * 100), cameray() + 400, string_hash_to_newline(stringsetsubloc("~1 Rotate#~2 Quit", scr_get_input_name
scr_get_input_name

function scr_get_input_name(arg0) { var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(4), scr_get_input_name
scr_get_input_name

function scr_get_input_name(arg0) { var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(5), "obj_shapepuzzle_slash_Draw_0_gml_173_0")));
143
        draw_set_halign(fa_left);
144
    }
145
}