1 |
if (!setupComplete) |
2 |
{ |
3 |
puzzleSurfState = surface_create(puzzleSize, puzzleSize); |
4 |
surface_set_target(puzzleSurfState); |
5 |
draw_clear_alpha(c_black, 0); |
6 |
draw_sprite_ext(sprite_index, 1, 0, 0, image_xscale, image_yscale, image_angle, c_white, 1); |
7 |
var _buffer = buffer_create(puzzleSize * puzzleSize * 4, buffer_fixed, 1); |
8 |
buffer_get_surface(_buffer, puzzleSurfState, 0); |
9 |
bufferGoal = buffer_md5(_buffer, 0, buffer_get_size(_buffer)); |
10 |
buffer_delete(_buffer); |
11 |
draw_clear_alpha(c_black, 0); |
12 |
surface_reset_target(); |
13 |
setupComplete = true; |
14 |
} |
15 |
if (insideOnly && setupComplete && goalCheck && room == room_dw_mansion_darkbulb_3) |
16 |
{ |
17 |
with (obj_shapepuzzlepiece) |
18 |
{ |
19 |
if (image_index == 6) |
20 |
{ |
21 |
var _sideways = (image_angle % 180) != 0; |
22 |
var __x = x; |
23 |
var __y = y; |
24 |
var __yy = y; |
25 |
var __xx = x; |
26 |
if (_sideways) |
27 |
{ |
28 |
__x = x + lengthdir_x(20, image_angle - 90); |
29 |
__yy = y + lengthdir_y(108, image_angle); |
30 |
__xx = x + lengthdir_x(106, image_angle - 90); |
31 |
} |
32 |
else |
33 |
{ |
34 |
__y = y + lengthdir_y(20, image_angle - 90); |
35 |
__xx = x + lengthdir_x(108, image_angle); |
36 |
__yy = y + lengthdir_y(106, image_angle - 90); |
37 |
} |
38 |
if (min(__xx, __x) < other.x || max(__xx, __x) > (other.x + other.puzzleSize) || min(__yy, __y) < other.y || max(__yy, __y) > (other.y + other.puzzleSize)) |
39 |
other.goalCheck = false; |
40 |
} |
41 |
else if (x < other.x || x > (other.x + other.puzzleSize) || y < other.y || y > (other.y + other.puzzleSize)) |
42 |
{ |
43 |
other.goalCheck = false; |
44 |
} |
45 |
} |
46 |
} |
47 |
if (setupComplete && goalCheck) |
48 |
{ |
49 |
if (!surface_exists(puzzleSurfState)) |
50 |
puzzleSurfState = surface_create(puzzleSize, puzzleSize); |
51 |
var _xx = x; |
52 |
var _yy = y; |
53 |
surface_set_target(puzzleSurfState); |
54 |
draw_clear_alpha(c_black, 0); |
55 |
gpu_set_colorwriteenable(false, false, false, true); |
56 |
draw_sprite_ext(sprite_index, 1, 0, 0, image_xscale, image_yscale, image_angle, c_white, 1); |
57 |
gpu_set_colorwriteenable(true, true, true, true); |
58 |
gpu_set_blendmode_ext(7, bm_inv_dest_alpha); |
59 |
gpu_set_alphatestenable(true); |
60 |
with (obj_shapepuzzlepiece) |
61 |
draw_sprite_ext(sprite_index, image_index, x - _xx, y - _yy, image_xscale, image_yscale, image_angle, c_white, 1); |
62 |
surface_reset_target(); |
63 |
gpu_set_alphatestenable(false); |
64 |
gpu_set_blendmode(bm_normal); |
65 |
var _buffer = buffer_create(puzzleSize * puzzleSize * 4, buffer_fixed, 1); |
66 |
buffer_get_surface(_buffer, puzzleSurfState, 0); |
67 |
var _currentState = buffer_md5(_buffer, 0, buffer_get_size(_buffer)); |
68 |
if (_currentState == bufferGoal) |
69 |
{ |
70 |
snd_play(snd_shadowpendant); |
71 |
goalHit = true; |
72 |
goalCheck = false; |
73 |
with (obj_shapepuzzlepiece) |
74 |
slowOff = true; |
75 |
if (room == room_dw_mansion_darkbulb_1) |
76 |
{ |
77 |
with (obj_ch2_scene19a) |
78 |
con = 20; |
79 |
} |
80 |
if (room == room_dw_mansion_darkbulb_2) |
81 |
{ |
82 |
with (obj_ch2_scene19b) |
83 |
con = 20; |
84 |
} |
85 |
if (room == room_dw_mansion_darkbulb_3) |
86 |
{ |
87 |
with (obj_ch2_scene19c) |
88 |
con = 20; |
89 |
} |
90 |
} |
91 |
buffer_delete(_buffer); |
92 |
} |
93 |
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, 0.25); |
94 |
if (goalHit) |
95 |
{ |
96 |
finalGlow = lerp(finalGlow, 0.7, 0.2); |
97 |
if (finalGlow > 0.69) |
98 |
finalGlow = 0.7; |
99 |
gpu_set_blendmode(bm_add); |
100 |
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, c_white, finalGlow); |
101 |
gpu_set_blendmode(bm_normal); |
102 |
with (obj_shapepuzzlepiece) |
103 |
{ |
104 |
if (!slowOff) |
105 |
visible = false; |
106 |
} |
107 |
} |
108 |
if (instructionLerp > 0 || inUse) |
109 |
{ |
110 |
if (goalHit) |
111 |
instructionLerp = 0; |
112 |
else if (instructionLerp < 1 && inUse) |
113 |
instructionLerp += 0.1; |
114 |
else if (!inUse) |
115 |
instructionLerp -= 0.1; |
116 |
var _easedLerp = scr_ease_outscr_ease_outfunction scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (instructionLerp, 3); |
117 |
scr_84_set_draw_font("mainbig"); |
118 |
draw_set_halign(fa_left); |
119 |
draw_set_color(c_white); |
120 |
if (global.is_console || obj_gamecontroller.gamepad_active) |
121 |
{ |
122 |
var sprite_pos_left = (camerax() - 80) + (_easedLerp * 100); |
123 |
draw_sprite_ext(scr_getbuttonspritescr_getbuttonspritefunction scr_getbuttonsprite(arg0, arg1)
{
var control = arg0;
var isString = arg1;
var button = noone;
var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1;
var button_sprite = button_questionmark;
var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71);
if (isString)
{
if (control == "A")
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == "D")
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == "W")
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == "S")
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
if (control == "Z")
button = global.button0;
if (control == "X")
button = global.button1;
if (control == "C")
button = global.button2;
}
else
{
button = control;
if (control == gp_padl)
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == gp_padr)
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == gp_padu)
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == gp_padd)
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
}
if (button == gp_face1)
{
button_sprite = button_xbox_a;
if (is_dualshock)
button_sprite = button_ps4_cross_0;
if (os_type == os_switch)
button_sprite = button_switch_b_0;
return button_sprite;
... (global.input_g[3], false), 0, sprite_pos_left, cameray() + 400 + 2, 2, 2, 0, c_white, 1); |
124 |
draw_sprite_ext(scr_getbuttonspritescr_getbuttonspritefunction scr_getbuttonsprite(arg0, arg1)
{
var control = arg0;
var isString = arg1;
var button = noone;
var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1;
var button_sprite = button_questionmark;
var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71);
if (isString)
{
if (control == "A")
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == "D")
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == "W")
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == "S")
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
if (control == "Z")
button = global.button0;
if (control == "X")
button = global.button1;
if (control == "C")
button = global.button2;
}
else
{
button = control;
if (control == gp_padl)
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == gp_padr)
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == gp_padu)
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == gp_padd)
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
}
if (button == gp_face1)
{
button_sprite = button_xbox_a;
if (is_dualshock)
button_sprite = button_ps4_cross_0;
if (os_type == os_switch)
button_sprite = button_switch_b_0;
return button_sprite;
... (global.input_g[0], false), 0, sprite_pos_left + 26, cameray() + 400 + 2, 2, 2, 0, c_white, 1); |
125 |
draw_sprite_ext(scr_getbuttonspritescr_getbuttonspritefunction scr_getbuttonsprite(arg0, arg1)
{
var control = arg0;
var isString = arg1;
var button = noone;
var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1;
var button_sprite = button_questionmark;
var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71);
if (isString)
{
if (control == "A")
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == "D")
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == "W")
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == "S")
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
if (control == "Z")
button = global.button0;
if (control == "X")
button = global.button1;
if (control == "C")
button = global.button2;
}
else
{
button = control;
if (control == gp_padl)
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == gp_padr)
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == gp_padu)
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == gp_padd)
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
}
if (button == gp_face1)
{
button_sprite = button_xbox_a;
if (is_dualshock)
button_sprite = button_ps4_cross_0;
if (os_type == os_switch)
button_sprite = button_switch_b_0;
return button_sprite;
... (global.input_g[2], false), 0, sprite_pos_left + 52, cameray() + 400 + 2, 2, 2, 0, c_white, 1); |
126 |
draw_sprite_ext(scr_getbuttonspritescr_getbuttonspritefunction scr_getbuttonsprite(arg0, arg1)
{
var control = arg0;
var isString = arg1;
var button = noone;
var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1;
var button_sprite = button_questionmark;
var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71);
if (isString)
{
if (control == "A")
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == "D")
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == "W")
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == "S")
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
if (control == "Z")
button = global.button0;
if (control == "X")
button = global.button1;
if (control == "C")
button = global.button2;
}
else
{
button = control;
if (control == gp_padl)
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == gp_padr)
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == gp_padu)
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == gp_padd)
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
}
if (button == gp_face1)
{
button_sprite = button_xbox_a;
if (is_dualshock)
button_sprite = button_ps4_cross_0;
if (os_type == os_switch)
button_sprite = button_switch_b_0;
return button_sprite;
... (global.input_g[1], false), 0, sprite_pos_left + 78, cameray() + 400 + 2, 2, 2, 0, c_white, 1); |
127 |
var move_text = stringsetloc(#Move"#Move", "obj_shapepuzzle_slash_Draw_0_gml_181_0" ); |
128 |
scr_84_draw_text_outlinescr_84_draw_text_outlinefunction scr_84_draw_text_outline(arg0, arg1, arg2)
{
var xx = arg0;
var yy = arg1;
var str = arg2;
var __txtcolor__ = draw_get_color();
draw_set_colour(c_black);
draw_text(xx - 1, yy - 1, str);
draw_text(xx + 1, yy - 1, str);
draw_text(xx - 1, yy + 1, str);
draw_text(xx + 1, yy + 1, str);
draw_set_colour(__txtcolor__);
draw_text(xx, yy, str);
} ((camerax() - 80) + (_easedLerp * 100), cameray() + 400, string_hash_to_newline(move_text)); |
129 |
var sprite_pos = (camerax() + 720) - (_easedLerp * 100) - 125; |
130 |
var _sprite = scr_getbuttonspritescr_getbuttonspritefunction scr_getbuttonsprite(arg0, arg1)
{
var control = arg0;
var isString = arg1;
var button = noone;
var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1;
var button_sprite = button_questionmark;
var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71);
if (isString)
{
if (control == "A")
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == "D")
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == "W")
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == "S")
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
if (control == "Z")
button = global.button0;
if (control == "X")
button = global.button1;
if (control == "C")
button = global.button2;
}
else
{
button = control;
if (control == gp_padl)
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == gp_padr)
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == gp_padu)
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == gp_padd)
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
}
if (button == gp_face1)
{
button_sprite = button_xbox_a;
if (is_dualshock)
button_sprite = button_ps4_cross_0;
if (os_type == os_switch)
button_sprite = button_switch_b_0;
return button_sprite;
... (global.input_g[4], false); |
131 |
draw_sprite_ext(_sprite, 0, sprite_pos, cameray() + 400 + 2, 2, 2, 0, c_white, 1); |
132 |
_sprite = scr_getbuttonspritescr_getbuttonspritefunction scr_getbuttonsprite(arg0, arg1)
{
var control = arg0;
var isString = arg1;
var button = noone;
var is_dualshock = os_type == os_ps4 || obj_gamecontroller.gamepad_type == 1;
var button_sprite = button_questionmark;
var invert = is_dualshock && (global.typer == 50 || global.typer == 70 || global.typer == 71);
if (isString)
{
if (control == "A")
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == "D")
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == "W")
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == "S")
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
if (control == "Z")
button = global.button0;
if (control == "X")
button = global.button1;
if (control == "C")
button = global.button2;
}
else
{
button = control;
if (control == gp_padl)
{
button_sprite = button_xbox_left;
if (os_type == os_switch)
button_sprite = button_switch_left_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_left_dark : button_ps4_dpad_left;
return button_sprite;
}
if (control == gp_padr)
{
button_sprite = button_xbox_right;
if (os_type == os_switch)
button_sprite = button_switch_right_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_right_dark : button_ps4_dpad_right;
return button_sprite;
}
if (control == gp_padu)
{
button_sprite = button_xbox_up;
if (os_type == os_switch)
button_sprite = button_switch_up_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_up_dark : button_ps4_dpad_up;
return button_sprite;
}
if (control == gp_padd)
{
button_sprite = button_xbox_down;
if (os_type == os_switch)
button_sprite = button_switch_down_0;
else if (is_dualshock)
button_sprite = invert ? button_ps4_dpad_down_dark : button_ps4_dpad_down;
return button_sprite;
}
}
if (button == gp_face1)
{
button_sprite = button_xbox_a;
if (is_dualshock)
button_sprite = button_ps4_cross_0;
if (os_type == os_switch)
button_sprite = button_switch_b_0;
return button_sprite;
... (global.input_g[5], false); |
133 |
draw_sprite_ext(_sprite, 0, sprite_pos, cameray() + 400 + 32, 2, 2, 0, c_white, 1); |
134 |
draw_set_halign(fa_left); |
135 |
var rotate_text = stringsetloc(Rotate#Quit"Rotate#Quit", "obj_shapepuzzle_slash_Draw_0_gml_192_0" ); |
136 |
scr_84_draw_text_outlinescr_84_draw_text_outlinefunction scr_84_draw_text_outline(arg0, arg1, arg2)
{
var xx = arg0;
var yy = arg1;
var str = arg2;
var __txtcolor__ = draw_get_color();
draw_set_colour(c_black);
draw_text(xx - 1, yy - 1, str);
draw_text(xx + 1, yy - 1, str);
draw_text(xx - 1, yy + 1, str);
draw_text(xx + 1, yy + 1, str);
draw_set_colour(__txtcolor__);
draw_text(xx, yy, str);
} (sprite_pos + 35, cameray() + 400, string_hash_to_newline(rotate_text)); |
137 |
} |
138 |
else |
139 |
{ |
140 |
scr_84_draw_text_outlinescr_84_draw_text_outlinefunction scr_84_draw_text_outline(arg0, arg1, arg2)
{
var xx = arg0;
var yy = arg1;
var str = arg2;
var __txtcolor__ = draw_get_color();
draw_set_colour(c_black);
draw_text(xx - 1, yy - 1, str);
draw_text(xx + 1, yy - 1, str);
draw_text(xx - 1, yy + 1, str);
draw_text(xx + 1, yy + 1, str);
draw_set_colour(__txtcolor__);
draw_text(xx, yy, str);
} ((camerax() - 80) + (_easedLerp * 100), cameray() + 400, string_hash_to_newline(stringsetloc([Arrows]#Move"[Arrows]#Move", "obj_shapepuzzle_slash_Draw_0_gml_171_0" ))); |
141 |
draw_set_halign(fa_right); |
142 |
scr_84_draw_text_outlinescr_84_draw_text_outlinefunction scr_84_draw_text_outline(arg0, arg1, arg2)
{
var xx = arg0;
var yy = arg1;
var str = arg2;
var __txtcolor__ = draw_get_color();
draw_set_colour(c_black);
draw_text(xx - 1, yy - 1, str);
draw_text(xx + 1, yy - 1, str);
draw_text(xx - 1, yy + 1, str);
draw_text(xx + 1, yy + 1, str);
draw_set_colour(__txtcolor__);
draw_text(xx, yy, str);
} ((camerax() + 720) - (_easedLerp * 100), cameray() + 400, string_hash_to_newline(stringsetsubloc("~1 Rotate#~2 Quit", scr_get_input_namescr_get_input_namefunction scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4), scr_get_input_namescr_get_input_namefunction scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (5), "obj_shapepuzzle_slash_Draw_0_gml_173_0"))); |
143 |
draw_set_halign(fa_left); |
144 |
} |
145 |
} |