1 |
dancetimer += 1; |
2 |
if (dancetimer >= 30 && dancetimer <= 75) |
3 |
image_index += 0.25; |
4 |
if (dancetimer >= 112 && dancetimer <= 157) |
5 |
image_index -= 0.25; |
6 |
if (dancetimer >= 166) |
7 |
dancetimer = 0; |
8 |
if (specturn == 1) |
9 |
{ |
10 |
if (x >= (xstart + 170) && y <= (ystart + 10)) |
11 |
{ |
12 |
y -= vspeed; |
13 |
x -= hspeed; |
14 |
direction -= 90; |
15 |
x = xstart + 169; |
16 |
} |
17 |
if (y >= (ystart + 160)) |
18 |
{ |
19 |
y -= vspeed; |
20 |
x -= hspeed; |
21 |
direction -= 90; |
22 |
y = ystart + 159; |
23 |
} |
24 |
if (x <= xstart) |
25 |
{ |
26 |
y -= vspeed; |
27 |
x -= hspeed; |
28 |
direction -= 90; |
29 |
x = xstart + 1; |
30 |
} |
31 |
if (y <= ystart) |
32 |
{ |
33 |
y -= vspeed; |
34 |
x -= hspeed; |
35 |
direction -= 90; |
36 |
y = ystart + 1; |
37 |
} |
38 |
} |
39 |
if (myinteract == 1 && sndcon == 0) |
40 |
{ |
41 |
sndcon = 1; |
42 |
myinteract = 0; |
43 |
} |
44 |
else |
45 |
{ |
46 |
myinteract = 2; |
47 |
} |
48 |
if (sndcon >= 1 && sndcon <= 5) |
49 |
{ |
50 |
sndtimer -= 1; |
51 |
if (sndtimer <= 0) |
52 |
{ |
53 |
p = 0.5 + random(0.7); |
54 |
b = snd_play(snd_scissorbell); |
55 |
snd_pitch(b, p); |
56 |
sndcon += 1; |
57 |
sndtimer = 3; |
58 |
} |
59 |
} |
60 |
if (sndcon == 6) |
61 |
{ |
62 |
sndtimer += 1; |
63 |
if (sndtimer >= 15) |
64 |
{ |
65 |
myinteract = 0; |
66 |
sndcon = 0; |
67 |
sndtimer = 0; |
68 |
} |
69 |
} |
70 |
scr_depth(); |
71 |
if (i_ex(bullet)) |
72 |
{ |
73 |
bullet.x = x + hspeed; |
74 |
bullet.y = y + vspeed; |
75 |
} |