1 |
var kris_houses = 0; |
2 |
var roulx_houses = 0; |
3 |
for (i = 0; i < 16; i += 1) |
4 |
{ |
5 |
for (j = 0; j < 6; j += 1) |
6 |
{ |
7 |
if (TileHasHouse[i][j] == 1) |
8 |
kris_houses++; |
9 |
if (TileHasHouse[i][j] == 2) |
10 |
roulx_houses++; |
11 |
} |
12 |
} |
13 |
if (kris_houses > roulx_houses) |
14 |
{ |
15 |
actresult = "won"; |
16 |
global.flag[435 house_game_winner] = 2; |
17 |
} |
18 |
else if (kris_houses == roulx_houses) |
19 |
{ |
20 |
actresult = "tie"; |
21 |
global.flag[435 house_game_winner] = 3; |
22 |
} |
23 |
else if (kris_houses < roulx_houses) |
24 |
{ |
25 |
actresult = "lost"; |
26 |
global.flag[435 house_game_winner] = 1; |
27 |
} |