1 | mouseKiller = instance_create(x, y, obj_mouseKiller); |
2 | mouseKiller.visible = false; |
3 | mouseKiller.image_xscale = 1; |
4 | mouseKiller.image_yscale = 1; |
5 | if (os_type == os_ps4) |
6 | mouseKiller.sprite_index = spr_mouseKiller_generous; |
7 | drawx = x; |
8 | drawy = y; |
9 | starter = 0; |
10 | image_alpha = 1; |
11 | init = 0; |
12 | con = 0; |
13 | timer = 0; |
14 | pattern = 0; |
15 | depth = 900000; |
16 | rottype = 0; |
17 | patidealy = 0; |
18 | randompos = 0; |
19 | remx = xprevious; |
20 | remy = yprevious; |
21 | rx = 380; |
22 | lx = 160; |
23 | ry = 240; |
24 | timer = 0; |
25 | phase = 0; |
26 | falltimer = 0; |
27 | fallthreshhold = 480; |
28 | failure = 0; |
29 | fally = 0; |
30 | move = 0; |
31 | tilecon = -1; |
32 | rotSpeed = 5; |
33 | moving = false; |
34 | image_xscale = 2; |
35 | image_yscale = 2; |
36 | staticTile[90] = 0; |
37 | freeze = 0; |
38 | mymoving = 0; |