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gml_Object_obj_rotationtile_tower_Create_0

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mouseKiller = instance_create(x, y, obj_mouseKiller);
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mouseKiller.visible = false;
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mouseKiller.image_xscale = 1;
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mouseKiller.image_yscale = 1;
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if (os_type == os_ps4)
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    mouseKiller.sprite_index = spr_mouseKiller_generous;
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drawx = x;
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drawy = y;
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starter = 0;
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image_alpha = 1;
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init = 0;
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con = 0;
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timer = 0;
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pattern = 0;
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depth = 900000;
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rottype = 0;
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patidealy = 0;
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randompos = 0;
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remx = xprevious;
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remy = yprevious;
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rx = 380;
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lx = 160;
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ry = 240;
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timer = 0;
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phase = 0;
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falltimer = 0;
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fallthreshhold = 480;
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failure = 0;
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fally = 0;
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move = 0;
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tilecon = -1;
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rotSpeed = 5;
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moving = false;
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image_xscale = 2;
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image_yscale = 2;
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staticTile[90] = 0;
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freeze = 0;
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mymoving = 0;