1 | if (collided == 0) |
2 | { |
3 | if (other.good == 1) |
4 | { |
5 | with (obj_checkers_enemy_ch1) |
6 | crown += 35; |
7 | global.msg[0] = |
8 | snd_play_ch1(snd_coin_ch1); |
9 | with (other) |
10 | { |
11 | if (offing == 1) |
12 | { |
13 | con = 1; |
14 | vspeed = -8; |
15 | } |
16 | else |
17 | { |
18 | con = 5; |
19 | } |
20 | } |
21 | } |
22 | else |
23 | { |
24 | snd_play_ch1(snd_noise_ch1); |
25 | with (other) |
26 | con = 7; |
27 | with (obj_checkers_enemy_ch1) |
28 | crown += 20; |
29 | global.msg[0] = |
30 | hspeed = -12; |
31 | vspeed = -4; |
32 | gravity = 0.5; |
33 | con = 2; |
34 | } |
35 | scr_battletext_default_ch1 |
36 | collided = 1; |
37 | } |