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gml_Object_obj_ralseibullet_Create_0

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image_xscale = 0
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image_yscale = 0
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active = 0
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grazed = 0
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grazepoints = 5
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timepoints = 5
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target = 0
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dont = 1
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inv = 120
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damage = 1
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active = 0
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image_alpha = 0
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if (y < 50)
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    y = 50
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g = instance_create(x, y, obj_afterimage_grow)
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g.sprite_index = spr_smallbullet_outline
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g.image_alpha = 1.4
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g.xrate = 0.25
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g.yrate = 0.25
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g.image_xscale = 0
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g.image_yscale = 0
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special = 0
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alarm[0] = 20
gml_Object_obj_ralseibullet_Alarm_0.gml

if instance_exists(obj_heart) { move_towards_point((obj_heart.x + 8), (obj_heart.y + 8), 6) if (special == 1) speed = (-speed) }