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gml_Object_obj_queenshield_intro_Step_0

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1
winetimer++
2
_remx = obj_queen_enemy.x + 29
3
_remy = obj_queen_enemy.y + 10
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if (winetimer <= 15)
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{
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    after = instance_create(x, y, obj_afterimage)
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    after.x = x
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    after.y = y
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    after.image_speed = 0
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    after.image_xscale = image_xscale
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    after.image_yscale = image_yscale
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    after.sprite_index = sprite_index
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    after.depth = depth + 1
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    after.image_blend = c_lime
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    x = lerp(_idealx, _remx, (winetimer / 15))
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    y = lerp(_idealy, _remy, (winetimer / 15))
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    image_xscale = lerp(2, 0.4, (winetimer / 15))
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    image_yscale = lerp(2, 0.6, (winetimer / 15))
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}
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if (winetimer == 15)
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    image_speed = 1
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if (winetimer >= 15)
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{
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    x = _remx
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    y = _remy
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}
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if (winetimer == 23)
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{
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    image_speed = 0
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    obj_queen_enemy.wineglasscon = 0
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    shield = instance_create((obj_queen_enemy.x - 82), (obj_queen_enemy.y - 100), obj_queenshield_enemy)
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    shield.appearcon = 1
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    wine = instance_create(x, y, obj_queen_battlesolid_wine)
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    wine.alpha2 = 0
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    instance_destroy()
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}