1 |
winetimer++ |
2 |
_remx = obj_queen_enemy.x + 29 |
3 |
_remy = obj_queen_enemy.y + 10 |
4 |
if (winetimer <= 15) |
5 |
{ |
6 |
after = instance_create(x, y, obj_afterimage) |
7 |
after.x = x |
8 |
after.y = y |
9 |
after.image_speed = 0 |
10 |
after.image_xscale = image_xscale |
11 |
after.image_yscale = image_yscale |
12 |
after.sprite_index = sprite_index |
13 |
after.depth = depth + 1 |
14 |
after.image_blend = c_lime |
15 |
x = lerp(_idealx, _remx, (winetimer / 15)) |
16 |
y = lerp(_idealy, _remy, (winetimer / 15)) |
17 |
image_xscale = lerp(2, 0.4, (winetimer / 15)) |
18 |
image_yscale = lerp(2, 0.6, (winetimer / 15)) |
19 |
} |
20 |
if (winetimer == 15) |
21 |
image_speed = 1 |
22 |
if (winetimer >= 15) |
23 |
{ |
24 |
x = _remx |
25 |
y = _remy |
26 |
} |
27 |
if (winetimer == 23) |
28 |
{ |
29 |
image_speed = 0 |
30 |
obj_queen_enemy.wineglasscon = 0 |
31 |
shield = instance_create((obj_queen_enemy.x - 82), (obj_queen_enemy.y - 100), obj_queenshield_enemy) |
32 |
shield.appearcon = 1 |
33 |
wine = instance_create(x, y, obj_queen_battlesolid_wine) |
34 |
wine.alpha2 = 0 |
35 |
instance_destroy() |
36 |
} |