1 |
winetimer++; |
2 |
_remx = obj_queen_enemy.x + 29; |
3 |
_remy = obj_queen_enemy.y + 10; |
4 |
if (winetimer <= 15) |
5 |
{ |
6 |
after = instance_create(x, y, obj_afterimage); |
7 |
after.x = x; |
8 |
after.y = y; |
9 |
after.image_speed = 0; |
10 |
after.image_xscale = image_xscale; |
11 |
after.image_yscale = image_yscale; |
12 |
after.sprite_index = sprite_index; |
13 |
after.depth = depth + 1; |
14 |
after.image_blend = c_lime; |
15 |
x = lerp(_idealx, _remx, winetimer / 15); |
16 |
y = lerp(_idealy, _remy, winetimer / 15); |
17 |
image_xscale = lerp(2, 0.4, winetimer / 15); |
18 |
image_yscale = lerp(2, 0.6, winetimer / 15); |
19 |
} |
20 |
if (winetimer == 15) |
21 |
image_speed = 1; |
22 |
if (winetimer >= 15) |
23 |
{ |
24 |
x = _remx; |
25 |
y = _remy; |
26 |
} |
27 |
if (winetimer == 23) |
28 |
{ |
29 |
image_speed = 0; |
30 |
obj_queen_enemy.wineglasscon = 0; |
31 |
shield = instance_create(obj_queen_enemy.x - 82, obj_queen_enemy.y - 100, obj_queenshield_enemy); |
32 |
shield.appearcon = 1; |
33 |
wine = instance_create(x, y, obj_queen_battlesolid_wine); |
34 |
wine.alpha2 = 0; |
35 |
instance_destroy(); |
36 |
} |