1 | fill_yscale = obj_queen_enemy.shieldacthp / obj_queen_enemy.shieldactmaxhp; |
2 | if (fill_yscale_gradual > fill_yscale) |
3 | fill_yscale_gradual -= 0.005; |
4 | draw_sprite_ext(spr_queen_wine_fill, 0, x + lengthdir_x(9 * image_xscale, image_angle + 270), y + lengthdir_y(9 * image_yscale, image_angle + 270), image_xscale, image_yscale * fill_yscale_gradual, image_angle, c_white, image_alpha); |
5 | draw_sprite_ext(spr_queen_wine_fill, 1, x + lengthdir_x(8 * image_xscale, image_angle + 270), y + lengthdir_y(8 * image_yscale, image_angle + 270), image_xscale, image_yscale, image_angle, c_white, image_alpha); |
6 | draw_self(); |