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gml_Object_obj_queenshield_intro_Draw_0

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1
fill_yscale = obj_queen_enemy.shieldacthp / obj_queen_enemy.shieldactmaxhp;
2
if (fill_yscale_gradual > fill_yscale)
3
    fill_yscale_gradual -= 0.005;
4
draw_sprite_ext(spr_queen_wine_fill, 0, x + lengthdir_x(9 * image_xscale, image_angle + 270), y + lengthdir_y(9 * image_yscale, image_angle + 270), image_xscale, image_yscale * fill_yscale_gradual, image_angle, c_white, image_alpha);
5
draw_sprite_ext(spr_queen_wine_fill, 1, x + lengthdir_x(8 * image_xscale, image_angle + 270), y + lengthdir_y(8 * image_yscale, image_angle + 270), image_xscale, image_yscale, image_angle, c_white, image_alpha);
6
draw_self();