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gml_Object_obj_queenshield_enemy_Other_12

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1
for (i = 0; i < 14; i++)
2
    shieldpiece_y_save[i] = shieldpiece_y[i];
3
var c = 0;
4
while (c < 14)
5
{
6
    var b = min(shieldpiece_y[0], shieldpiece_y[1], shieldpiece_y[2], shieldpiece_y[3], shieldpiece_y[4], shieldpiece_y[5], shieldpiece_y[6], shieldpiece_y[7], shieldpiece_y[8], shieldpiece_y[9], shieldpiece_y[10], shieldpiece_y[11], shieldpiece_y[12], shieldpiece_y[13]);
7
    for (i = 0; i < 14; i++)
8
    {
9
        if (b == shieldpiece_y[i])
10
        {
11
            depthorder[c] = i;
12
            c++;
13
            shieldpiece_y[i] = 9999;
14
        }
15
    }
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}
17
for (i = 0; i < 14; i++)
18
    shieldpiece_y[i] = shieldpiece_y_save[i];