Deltarune script viewer

← back to main script listing

gml_Object_obj_queenshield_destroy_Draw_0

(view raw script w/o annotations or w/e)
1
timer++;
2
image_alpha -= 0.05;
3
if (image_alpha <= 0)
4
    instance_destroy();
5
draw_set_alpha(image_alpha);
6
draw_rectangle_color(x1 - timer, obj_queen_enemy.y - 83, x2 + timer, obj_queen_enemy.y + 240, c_lime, c_lime, c_lime, c_lime, true);
7
draw_rectangle_color(x1 - (timer / 2), obj_queen_enemy.y - 83, x2 + (timer / 2), obj_queen_enemy.y + 240, c_lime, c_lime, c_lime, c_lime, true);
8
draw_set_alpha(1);