1 | timer++; |
2 | image_alpha -= 0.05; |
3 | if (image_alpha <= 0) |
4 | instance_destroy(); |
5 | draw_set_alpha(image_alpha); |
6 | draw_rectangle_color(x1 - timer, obj_queen_enemy.y - 83, x2 + timer, obj_queen_enemy.y + 240, c_lime, c_lime, c_lime, c_lime, true); |
7 | draw_rectangle_color(x1 - (timer / 2), obj_queen_enemy.y - 83, x2 + (timer / 2), obj_queen_enemy.y + 240, c_lime, c_lime, c_lime, c_lime, true); |
8 | draw_set_alpha(1); |