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gml_Object_obj_queen_spadeblow_bullet_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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destroyonhit = 1;
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image_xscale = 1;
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image_yscale = 1;
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depth = obj_heart.depth - 1;
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afterimage = 0;
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fadeaway = 0;
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slowdown = 0;
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timer = 0;
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rotator_target = -1;
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length = 2;
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type = 1;
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if (instance_exists(obj_queen_enemy))
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    damage = global.monsterat[obj_queen_enemy.myself] * 5;
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if (instance_exists(obj_queen_bulletcontroller))
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    target = obj_queen_bulletcontroller.target;
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grazepoints = 3;