1 | scr_bullet_init |
2 | destroyonhit = 1; |
3 | image_xscale = 1; |
4 | image_yscale = 1; |
5 | depth = obj_heart.depth - 1; |
6 | afterimage = 0; |
7 | fadeaway = 0; |
8 | slowdown = 0; |
9 | timer = 0; |
10 | rotator_target = -1; |
11 | length = 2; |
12 | type = 1; |
13 | if (instance_exists(obj_queen_enemy)) |
14 | damage = global.monsterat[obj_queen_enemy.myself] * 5; |
15 | if (instance_exists(obj_queen_bulletcontroller)) |
16 | target = obj_queen_bulletcontroller.target; |
17 | grazepoints = 3; |