1 | timer = 0; |
2 | targetTime = 15; |
3 | flip = (x > obj_growtangle.x) ? -1 : 1; |
4 | image_xscale = flip; |
5 | image_speed = 0; |
6 | image_index = 3; |
7 | targetx = 0; |
8 | targety = 0; |
9 | loading = 9; |
10 | parentwindow = -4; |
11 | bufferstate = 0; |
12 | smashed = 0; |
13 | shootcon = 0; |
14 | shootmode = 0; |
15 | shoottimer = 0; |
16 | damage = -1; |
17 | target = -1; |
18 | xx = x; |
19 | yy = y; |
20 | m = 2; |
21 | shottype = 0; |
22 | firsttime = 0; |
23 | init = 0; |
24 | image_blend = #31D989; |