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gml_Object_obj_queen_search_flail_old_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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timer = 10
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destroyonhit = false
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image_speed = 0
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impact = 0
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direction = point_direction(obj_growtangle.x, obj_growtangle.y, x, y)
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bufferstate = 0
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loading = 9
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parentwindow = -4
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image_index = 2
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flip = (x < obj_growtangle.x ? -1 : 1)
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hitstun = 0
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broken = 0