1 | scr_bullet_init |
2 | timer = 10; |
3 | destroyonhit = false; |
4 | image_speed = 0; |
5 | impact = 0; |
6 | direction = point_direction(obj_growtangle.x, obj_growtangle.y, x, y); |
7 | bufferstate = 0; |
8 | loading = 9; |
9 | parentwindow = -4; |
10 | image_index = 2; |
11 | flip = (x < obj_growtangle.x) ? -1 : 1; |
12 | hitstun = 0; |
13 | broken = 0; |