1 | scr_bullet_init |
2 | timer = 10 |
3 | destroyonhit = false |
4 | image_speed = 0 |
5 | impact = 0 |
6 | direction = point_direction(obj_growtangle.x, obj_growtangle.y, x, y) |
7 | bufferstate = 0 |
8 | loading = 9 |
9 | parentwindow = -4 |
10 | image_index = 2 |
11 | flip = (x < obj_growtangle.x ? -1 : 1) |
12 | hitstun = 0 |
13 | broken = 0 |