1 | scr_bullet_init |
2 | destroyonhit = 1; |
3 | timer = 0; |
4 | image_xscale = 0; |
5 | image_yscale = 1; |
6 | active = 1; |
7 | if (instance_exists(obj_queen_enemy)) |
8 | damage = global.monsterat[obj_queen_enemy.myself] * 5; |
9 | if (instance_exists(obj_queen_bulletcontroller)) |
10 | target = obj_queen_bulletcontroller.target; |
11 | grazepoints = 4; |