1 |
scr_enemy_object_initscr_enemy_object_initfunction scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} (); |
2 |
if (scr_sideb_get_phasescr_sideb_get_phasefunction scr_sideb_get_phase()
{
var phase = 0;
if ( global.flag[916 snowgrave_fail] == 0)
{
if ( global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if ( global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if ( global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if ( global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () < 2 && !instance_exists(obj_berdlyplug_enemy)) |
3 |
instance_create(x + 42, y - 84, obj_berdlyplug_enemy); |
4 |
with (obj_berdlyplug_enemy) |
5 |
depth = obj_queen_enemy.depth + 1; |
6 |
talkmax = 90; |
7 |
image_speed = 0.16666666666666666; |
8 |
depth = obj_battlecontroller.depth - 1; |
9 |
idlesprite = spr_queen_chair_1_old; |
10 |
hurtsprite = spr_queen_chair_1_old; |
11 |
sparedsprite = spr_queen_chair_1_old; |
12 |
lastsearch = 0; |
13 |
difficulty = 0; |
14 |
difficultydebug = 0; |
15 |
attackdebug = -1; |
16 |
bufferattack = false; |
17 |
whiteAcid = true; |
18 |
shieldjustbroke = 0; |
19 |
jp = 0; |
20 |
if (global.lang == "ja") |
21 |
jp = 1; |
22 |
turn = 0; |
23 |
phaseturn = 0; |
24 |
phase = 1; |
25 |
finalphaseturns = 0; |
26 |
usefinalattack = 0; |
27 |
haveusedfinalattack = 0; |
28 |
attackdone = 0; |
29 |
wirescut = 0; |
30 |
bardlymercy = 0; |
31 |
shieldhp = 0; |
32 |
shieldmaxhp = 0; |
33 |
shieldacthp = 0; |
34 |
shieldactmaxhp = 0; |
35 |
throwX = 0; |
36 |
targetmercy = 25; |
37 |
aimact = 0; |
38 |
intro = 0; |
39 |
endcon = 0; |
40 |
endtimer = 0; |
41 |
defeat_cutscene_version = 0; |
42 |
siner2 = 0; |
43 |
shieldbrokecon = 0; |
44 |
hurtcon = 0; |
45 |
wineglasscon = 0; |
46 |
drink = 0; |
47 |
shield_damage_buffer = 0; |
48 |
beatwine2nodamage = 0; |
49 |
usewineattack = 0; |
50 |
ultimateattackused = 0; |
51 |
shieldsize = 7; |
52 |
balloonorder = 0; |
53 |
ballooncon = 0; |
54 |
balloonend = 1; |
55 |
talkedcon = 0; |
56 |
ralseitalks = 0; |
57 |
susietalks = 0; |
58 |
susieinterrupts = 0; |
59 |
init = 1; |
60 |
drunk = 0; |
61 |
drunkcount = 0; |
62 |
shieldjustwentup = 0; |
63 |
shieldjustwentdown = 0; |
64 |
finalattackdialoguecon = 0; |
65 |
krisflattercount = 0; |
66 |
susieflattercount = 0; |
67 |
ralseiflattercount = 0; |
68 |
groupflattercount = 0; |
69 |
waitnextactsusie = 0; |
70 |
waitnextactralsei = 0; |
71 |
changesimulorder = 0; |
72 |
wintimer = 0; |
73 |
extracon = 0; |
74 |
extratimer = 0; |
75 |
krismaxhp = global.maxhp[1]; |
76 |
susiemaxhp = global.maxhp[2]; |
77 |
ralseimaxhp = global.maxhp[3]; |