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gml_Object_obj_queen_drink_droplet_Step_0

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1
timer++;
2
path_position = lerp(0, 1, timer / 15);
3
path_position += offset;
4
if (path_position > 0.99)
5
    instance_destroy();
6
if (y > (obj_queen_enemy.y + 46))
7
    instance_destroy();