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gml_Object_obj_queen_bufferbullet_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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destroyonhit = 1
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bufferstate = 0
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originalspeed = speed
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image_xscale = 0.5
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image_yscale = 0.5
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afterimage = 0
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fadeaway = 0
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slowdown = 0
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timer = 0
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if instance_exists(obj_queen_enemy)
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    damage = global.monsterat[obj_queen_enemy.myself] * 5
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if instance_exists(obj_queen_bulletcontroller)
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    target = obj_queen_bulletcontroller.target
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grazepoints = 3
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rotate = 0