1 | scr_bullet_init |
2 | destroyonhit = 1 |
3 | bufferstate = 0 |
4 | originalspeed = speed |
5 | image_xscale = 0.5 |
6 | image_yscale = 0.5 |
7 | afterimage = 0 |
8 | fadeaway = 0 |
9 | slowdown = 0 |
10 | timer = 0 |
11 | if instance_exists(obj_queen_enemy) |
12 | damage = global.monsterat[obj_queen_enemy.myself] * 5 |
13 | if instance_exists(obj_queen_bulletcontroller) |
14 | target = obj_queen_bulletcontroller.target |
15 | grazepoints = 3 |
16 | rotate = 0 |