Deltarune script viewer

← back to main script listing

gml_Object_obj_pushable_lancer_Other_10

(view raw script w/o annotations or w/e)
1
if (global.interact == 0 && (global.facing == 1 || global.facing == 3))
2
{
3
    movedir = global.facing;
4
    ix = 0;
5
    iy = 0;
6
    confirm = 1;
7
    if (movedir == 1)
8
    {
9
        ix = x + wd;
10
        iy = y + 2;
11
    }
12
    if (movedir == 3)
13
    {
14
        ix = (x - wd) + 5;
15
        iy = y + 2;
16
    }
17
    snd_play(snd_noise);
18
    snd_play(snd_acquire_lancer);
19
    if (confirm == 1)
20
    {
21
        global.interact = 1;
22
        movecourse = 1;
23
        movetimer = 0;
24
    }
25
}