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gml_Object_obj_power_up_glow_effect_Draw_0

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1
if (init == 0)
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{
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    if (use_pivot)
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    {
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        if (pivotx == -999)
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            pivotx = 0;
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        if (pivoty == -999)
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            pivoty = 0;
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        startscalex = pivotx * image_xscale;
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        startscaley = pivoty * image_yscale;
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    }
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    else
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    {
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        if (pivotx == -999)
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            pivotx = sprite_width / 2;
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        if (pivoty == -999)
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            pivoty = sprite_height / 2;
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    }
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    xrate *= scale;
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    yrate *= scale;
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    init = 1;
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    if (reverse == 1)
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    {
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        image_xscale += (xrate / fade);
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        image_yscale += (yrate / fade);
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        xrate *= -1;
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        yrate *= -1;
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        maxalpha = image_alpha;
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        image_alpha = 0;
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        fade *= -1;
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    }
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    exit;
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}
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maxalpha = clamp(maxalpha, 0, 1);
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image_alpha -= fade;
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image_xscale += xrate;
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image_yscale += yrate;
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if (use_pivot)
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{
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    xx = (x + (pivotx * image_xscale)) - startscalex;
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    yy = (y + (pivoty * image_yscale)) - startscaley;
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}
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else
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{
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    xx = x - (pivotx * ((image_xscale - 2) / 2));
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    yy = y - (pivoty * ((image_yscale - 2) / 2));
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}
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if (image_alpha < 0 || image_alpha > 1)
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    instance_destroy();
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d3d_set_fog(true, image_blend, 0, 1);
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draw_sprite_ext(sprite_index, image_index, xx, yy, image_xscale, image_yscale, 0, image_blend, image_alpha * maxalpha);
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d3d_set_fog(false, c_black, 0, 0);