1 |
if (init == 0) |
2 |
{ |
3 |
if (pivotx == -999) |
4 |
pivotx = sprite_width / 2; |
5 |
if (pivoty == -999) |
6 |
pivoty = sprite_height / 2; |
7 |
init = 1; |
8 |
} |
9 |
timer++; |
10 |
effecttimer++; |
11 |
var __alpha = clamp(timer / poweruptime, 0, 1); |
12 |
scr_draw_outlinescr_draw_outlinefunction scr_draw_outline(arg0, arg1, arg2)
{
gpu_set_fog(true, arg1, 0, 0);
var __xdirA = arg0;
var __xdirB = 0;
var __ydirA = 0;
var __ydirB = arg0;
if ((image_angle % 90) != 0)
{
__xdirA = lengthdir_x(arg0, image_angle);
__xdirB = lengthdir_x(arg0, image_angle + 90);
__ydirA = lengthdir_y(arg0, image_angle + 90);
__ydirB = lengthdir_y(arg0, image_angle);
}
draw_sprite_ext(sprite_index, image_index, x + __xdirA, y + __ydirA, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
draw_sprite_ext(sprite_index, image_index, x - __xdirA, y - __ydirA, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
draw_sprite_ext(sprite_index, image_index, x + __xdirB, y + __ydirB, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
draw_sprite_ext(sprite_index, image_index, x - __xdirB, y - __ydirB, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
gpu_set_fog(false, c_white, 0, 0);
} (2, image_blend, __alpha * 2); |
13 |
draw_self(); |
14 |
d3d_set_fog(true, image_blend, 0, 1); |
15 |
flashtimer++; |
16 |
if (flashtimer >= flashspeed) |
17 |
{ |
18 |
flashtimer = 0; |
19 |
flashspeed = max(4, (flashspeed * 2) / 3); |
20 |
} |
21 |
var __flash = lerp(((timer + 15) >= poweruptime) ? 0.9 : __alpha, 1, sin((flashtimer / flashspeed) * pi)); |
22 |
draw_set_blend_mode(bm_add); |
23 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, __flash); |
24 |
d3d_set_fog(false, c_black, 0, 0); |
25 |
var centerX = (x - sprite_get_xoffset(sprite_index)) + pivotx; |
26 |
var centerY = (y - sprite_get_yoffset(sprite_index)) + pivoty; |
27 |
if (effecttimer >= effectPause) |
28 |
{ |
29 |
if ((timer + 15) >= poweruptime) |
30 |
{ |
31 |
d = scr_custom_afterimagescr_custom_afterimagefunction scr_custom_afterimage(arg0)
{
afterimage = instance_create(x, y, arg0);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth + 1;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (obj_power_up_afterimage); |
32 |
d.depth = depth + 1; |
33 |
d.image_alpha = max(0.1, __alpha); |
34 |
d.reverse = 1; |
35 |
d.fade = 0.1; |
36 |
d.pivotx = pivotx; |
37 |
d.pivoty = pivoty; |
38 |
d = scr_custom_afterimagescr_custom_afterimagefunction scr_custom_afterimage(arg0)
{
afterimage = instance_create(x, y, arg0);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth + 1;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (obj_power_up_afterimage); |
39 |
d.image_alpha = max(0.1, __alpha); |
40 |
d.fade = 0.1; |
41 |
d.image_blend = image_blend; |
42 |
d.pivotx = pivotx; |
43 |
d.pivoty = pivoty; |
44 |
} |
45 |
draw_set_blend_mode(bm_normal); |
46 |
if (intensity >= 2 && timer < (poweruptime - 15)) |
47 |
{ |
48 |
var _thinindex = irandom(5); |
49 |
for (i = 0; i < 6; i++) |
50 |
{ |
51 |
d = instance_create(centerX, centerY, obj_rouxls_power_up_orb); |
52 |
d.direction = irandom(60) + (i * 60); |
53 |
d.lifetime = effectPause * 2; |
54 |
d.depth = depth + 1; |
55 |
d.image_blend = image_blend; |
56 |
if (i == _thinindex) |
57 |
d.thin = true; |
58 |
} |
59 |
} |
60 |
if (effectPause > 5) |
61 |
effectPause--; |
62 |
effecttimer = 0; |
63 |
} |
64 |
draw_set_blend_mode(bm_normal); |
65 |
if (intensity == 1) |
66 |
{ |
67 |
} |
68 |
if (intensity == 2) |
69 |
{ |
70 |
if ((timer + 15) >= poweruptime && (timer + 15) <= (poweruptime + 30)) |
71 |
{ |
72 |
draw_set_color(image_blend); |
73 |
var _progress = ((timer + 15) - poweruptime) / 30; |
74 |
var _circlesize = lerp(0.75, 1, scr_ease_outscr_ease_outfunction scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (_progress, 5)); |
75 |
var _circlewidth = _circlesize * (1 - scr_ease_outscr_ease_outfunction scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (min(_progress * 3, 1), 5)); |
76 |
draw_set_alpha(1 - scr_ease_inscr_ease_infunction scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (_progress, 4)); |
77 |
scr_draw_circle_width_qbscr_draw_circle_width_qbfunction scr_draw_circle_width_qb(arg0, arg1, arg2, arg3, arg4)
{
var xx = arg0;
var yy = arg1;
var radius = arg2;
var width = arg3;
var steps = arg4;
var h = width / 2;
draw_primitive_begin(pr_trianglelist);
for (i = 0; i < steps; i += 1)
{
draw_vertex(xx + lengthdir_x(radius - h, (360 * i) / steps), yy + lengthdir_y(radius - h, (360 * i) / steps));
draw_vertex(xx + lengthdir_x(radius + h, (360 * i) / steps), yy + lengthdir_y(radius + h, (360 * i) / steps));
draw_vertex(xx + lengthdir_x(radius + h, (360 * (i + 1)) / steps), yy + lengthdir_y(radius + h, (360 * (i + 1)) / steps));
draw_vertex(xx + lengthdir_x(radius + h, (360 * (i + 1)) / steps), yy + lengthdir_y(radius + h, (360 * (i + 1)) / steps));
draw_vertex(xx + lengthdir_x(radius - h, (360 * (i + 1)) / steps), yy + lengthdir_y(radius - h, (360 * (i + 1)) / steps));
draw_vertex(xx + lengthdir_x(radius - h, (360 * i) / steps), yy + lengthdir_y(radius - h, (360 * i) / steps));
}
draw_primitive_end();
} (centerX, centerY, (_circlesize * 80) - (_circlewidth / 2), _circlewidth * 80, 36); |
78 |
draw_set_alpha(1); |
79 |
} |
80 |
} |
81 |
else if (intensity == 3) |
82 |
{ |
83 |
if (timer > (poweruptime + 15)) |
84 |
{ |
85 |
} |
86 |
} |