1 | scr_bullet_init |
2 | hp = 3 |
3 | con = 0 |
4 | timer = 0 |
5 | type = 0 |
6 | shake = 0 |
7 | parent = self |
8 | image_speed = 0 |
9 | image_xscale = 2 |
10 | image_yscale = 2 |
11 | image_angle = random(360) |
12 | target = 0 |
13 | damage = 1 |
14 | directhit = 0 |
15 | element = 6 |
16 | bluesiner = 0 |
17 | image_blend2 = merge_color(0xE8A200, c_aqua, (0.25 + (sin(bluesiner / 3)) * 0.25)) |
18 | hitstun = 0 |
19 | hitstunenabled = 0 |
20 | bouncespeed = -5 - random(3) |
21 | drawlabel = 0 |
22 | grazepoints = 2 |