1 | scr_bullet_init |
2 | hp = 3; |
3 | con = 0; |
4 | timer = 0; |
5 | type = 0; |
6 | shake = 0; |
7 | parent = -1; |
8 | image_speed = 0; |
9 | image_xscale = 2; |
10 | image_yscale = 2; |
11 | image_angle = random(360); |
12 | target = 0; |
13 | damage = 1; |
14 | directhit = 0; |
15 | element = 6; |
16 | bluesiner = 0; |
17 | image_blend2 = merge_color(#00A2E8, c_aqua, 0.25 + (sin(bluesiner / 3) * 0.25)); |
18 | hitstun = 0; |
19 | hitstunenabled = 0; |
20 | bouncespeed = -5 - random(3); |
21 | drawlabel = 0; |
22 | grazepoints = 2; |