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gml_Object_obj_pipis_egg_bullet_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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hp = 3
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con = 0
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timer = 0
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type = 0
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shake = 0
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parent = self
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image_speed = 0
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image_xscale = 2
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image_yscale = 2
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image_angle = random(360)
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target = 0
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damage = 1
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directhit = 0
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element = 6
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bluesiner = 0
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image_blend2 = merge_color(0xE8A200, c_aqua, (0.25 + (sin(bluesiner / 3)) * 0.25))
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hitstun = 0
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hitstunenabled = 0
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bouncespeed = -5 - random(3)
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drawlabel = 0
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grazepoints = 2