1 |
if (drawblack) |
2 |
{ |
3 |
var i = 0; |
4 |
draw_set_color(merge_color(c_dkgray, c_navy, 0.3)); |
5 |
draw_rectangle(camerax() - 80, (cameray() + 360) - (cameray() / 40), camerax() + 720, cameray() + 600, false); |
6 |
draw_set_alpha(0.3); |
7 |
for (i = 0; i < 6; i++) |
8 |
{ |
9 |
draw_set_color(c_black); |
10 |
draw_rectangle(camerax() - 80, cameray() + 340 + (i * 20), camerax() + 720, cameray() + 600, false); |
11 |
} |
12 |
draw_set_alpha(1); |
13 |
} |
14 |
if (room == room_dw_cyber_battle_maze_1) |
15 |
{ |
16 |
for (var i = 0; i < 1; i++) |
17 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 244, 43, 0.9, 0, c_white, 1); |
18 |
for (var i = 0; i < 3; i++) |
19 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 280, 43, 1, 0, c_white, 1); |
20 |
for (var i = 0; i < 5; i++) |
21 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 320, 43, 1, 0, c_white, 1); |
22 |
for (var i = 0; i < 7; i++) |
23 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 360, 43, 1, 0, c_white, 1); |
24 |
for (var i = 0; i < 9; i++) |
25 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 400, 43, 1, 0, c_white, 1); |
26 |
draw_set_color(c_black); |
27 |
draw_rectangle(-100, 360, 2000, room_height + 10, false); |
28 |
} |
29 |
if (room == room_dw_cyber_post_music_boss_slide) |
30 |
{ |
31 |
for (var i = 0; i < 9; i++) |
32 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 2480, 0, 1, room_height, 0, c_white, 1); |
33 |
for (var i = 0; i < 7; i++) |
34 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 2440, 0, 1, room_height, 0, c_white, 1); |
35 |
for (var i = 0; i < 5; i++) |
36 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 2400, 0, 1, room_height, 0, c_white, 1); |
37 |
for (var i = 0; i < 3; i++) |
38 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 2360, 0, 1, room_height, 0, c_white, 1); |
39 |
for (var i = 0; i < 1; i++) |
40 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 2320, 0, 1, room_height, 0, c_white, 1); |
41 |
for (var i = 0; i < 9; i++) |
42 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 840, 0, 1, room_height, 0, c_white, 1); |
43 |
for (var i = 0; i < 7; i++) |
44 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 880, 0, 1, room_height, 0, c_white, 1); |
45 |
for (var i = 0; i < 5; i++) |
46 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 920, 0, 1, room_height, 0, c_white, 1); |
47 |
for (var i = 0; i < 3; i++) |
48 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 960, 0, 1, room_height, 0, c_white, 1); |
49 |
for (var i = 0; i < 1; i++) |
50 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 1000, 0, 1, room_height, 0, c_white, 1); |
51 |
} |