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gml_Object_obj_overworldbulletparent_Other_15

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1
if (active == 1)
2
{
3
    snd_stop(snd_hurt1);
4
    snd_play(snd_hurt1);
5
    if (target != 3)
6
        scr_damage
scr_damage

function scr_damage() { if (global.inv < 0) { var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) { scr_randomtarget_old(); target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4; scr_randomtarget_old(); target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2)) { scr_randomtarget_old(); target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2)) { scr_randomtarget_old(); target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) { scr_randomtarget_old(); target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; tdamage = damage; var oldcalculation = 0; if (target < 3) { if (oldcalculation) tdamage = ceil(tdamage - (global.battledf[target] * 3)); else tdamage = scr_damage_calculation(tdamage, target); chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target])); debug_message("The element is: " + string(__element)); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy) && global.hp[chartarget] <= 0) { global.hp[chartarget] = 1; with (o_boxingcontroller) event_user(3); } if (global.hp[chartarget] <= 0) ...
();
7
    if (target == 3)
8
        scr_damage_all_overworld
scr_damage_all_overworld

function scr_damage_all_overworld() { if (global.inv < 0) { remdamage = damage; remtarget = target; if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (obj_dmgwriter) killactive = 1; snd_stop(snd_hurt1); snd_play(snd_hurt1); for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; tdamage = damage; with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; if (hpdiff >= global.hp[global.char[target]]) hpdiff = global.hp[global.char[target]] - 1; d_cancel = 0; if (hpdiff <= 1) { d_cancel = 1; hpdiff = 0; } if (d_cancel == 0) { doomtype = -1; global.hp[global.char[target]] -= hpdiff; if (global.charinstance[target].visible == true) { dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } } if (global.hp[global.char[target]] < 1) global.hp[global.char[target]] = 1; } gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 2) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 2) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 2) gameover = 0; if (gameover == 1) scr_gameover(); target = remtarget; global.inv = global.invc * 40; } }
();
9
    with (obj_darkcontroller)
10
        charcon = 1;
11
    global.interact = 1;
12
    with (obj_mainchara)
13
alarm[1]
14
    hit = 1;
15
}