1 | xx = boxLeft + 4 - (x - sprite_xoffset) |
2 | yy = boxTop + 4 - (y - sprite_yoffset) |
3 | draw_sprite_part(sprite_index, image_index, xx, yy, (obj_growtangle.sprite_width - 8), (obj_growtangle.sprite_height - 8), (boxLeft + 5), (boxTop + 5)) |