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gml_Object_obj_ob_checkertile_Create_0

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1
destroyoffscreen = false;
2
tolerance = 0;
3
active = 0;
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image_alpha = 0;
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timer = 0;
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damage = ceil(global.maxhp[1] / 6);
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target = 3;
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if (room == room_field_checkers4)
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    x += 2;