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gml_Object_obj_npc_toriel_ch1_Create_0

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1
dtsprite = spr_toriel_dt_ch1;
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rtsprite = spr_toriel_rt_ch1;
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ltsprite = spr_toriel_lt_ch1;
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utsprite = spr_toriel_ut_ch1;
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myinteract = 0;
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facing = 0;
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dfacing = 0;
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image_speed = 0;
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scr_depth_ch1
scr_depth_ch1

function scr_depth_ch1() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();