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gml_Object_obj_npc_susiedark_ch1_Other_10

(view raw script w/o annotations or w/e)
1
myinteract = 3;
2
global.msc = 0;
3
global.typer = 30;
4
global.fc = 1;
5
global.fe = 0;
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global.interact = 1;
7
if (room == room_castle_town_ch1)
8
{
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    global.fe = 1;
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    global.msg[0] = 
* Oh,Delay 11 you're not dead.Delay 22
* Sweet.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_13_0")
;
11
    global.msg[1] = 
\E2* Got any idea what the heck this place is?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_14_0")
;
12
    global.msg[2] = 
\E0* ... me neither.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_15_0")
;
13
    global.msg[3] = 
* Wonder if there's anyone in that building up there...?Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_16_0")
;
14
    if (talked >= 1)
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    {
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        global.msg[0] = 
* Maybe this place is an abandoned theme park?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_20_0")
;
17
        global.msg[1] = 
\E0* Wait,Delay 11 where are the rides,Delay 11 then...?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_21_0")
;
18
        global.msg[2] = 
\E2* Maybe they abandoned it 'cause there weren't any.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_susiedark_slash_Other_10_gml_22_0")
;
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    }
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}
21
talked += 1;
22
mydialoguer = instance_create_ch1(0, 0, obj_dialoguer_ch1);