alarm[11] = 6;gml_Object_obj_npc_room_ch1_Alarm_11.gmlalarm[11] = 6; var cs = instance_create_ch1(x + 40 + random(10), y + 16 + random(4), obj_cakesmoke_ch1); cs.depth = depth;
var cs = instance_create_ch1(x + 40 + random(10), y + 16 + random(4), obj_cakesmoke_ch1);
cs.depth = depth;