alarm[11] = 6;gml_Object_obj_npc_room_Alarm_11.gmlalarm[11] = 6; cs = instance_create(x + 40 + random(10), y + 16 + random(4), obj_cakesmoke); cs.depth = depth;
cs = instance_create(x + 40 + random(10), y + 16 + random(4), obj_cakesmoke);
cs.depth = depth;