1 |
scr_depth(); |
2 |
if (myinteract == 3) |
3 |
{ |
4 |
if (global.flag[20 manual_face_sprite] == 0) |
5 |
{ |
6 |
sprite_index = spr_npc_puzzlepiece; |
7 |
image_speed = 0.2; |
8 |
} |
9 |
if (global.flag[20 manual_face_sprite] == 1) |
10 |
{ |
11 |
sprite_index = spr_npc_puzzlepiece_shock1; |
12 |
image_speed = 0.25; |
13 |
} |
14 |
if (global.flag[20 manual_face_sprite] == 2) |
15 |
{ |
16 |
sprite_index = spr_npc_puzzlepiece_shock2; |
17 |
image_speed = 0.334; |
18 |
} |
19 |
if (i_ex(mydialoguer) == false) |
20 |
{ |
21 |
if (!instance_exists(obj_fusionmenu)) |
22 |
global.interact = 0; |
23 |
myinteract = 0; |
24 |
with (obj_mainchara) |
25 |
onebuffer = 5; |
26 |
} |
27 |
} |
28 |
if (con == 10) |
29 |
{ |
30 |
con = 11; |
31 |
alarm[4] = 40; |
32 |
} |
33 |
if (con == 12 && global.fighting == 0) |
34 |
{ |
35 |
con = 13; |
36 |
alarm[4] = 15; |
37 |
} |
38 |
if (con == 14) |
39 |
{ |
40 |
scr_speakerscr_speakerfunction scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if ( global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noone"); |
41 |
if (global.flag[36 dojo_failure] == 0) |
42 |
{ |
43 |
if (global.flag[dojoFlag] == 0) |
44 |
{ |
45 |
if (dojoFlag == 810 || dojoFlag == 811 || dojoFlag == 812 || dojoFlag == 813) |
46 |
{ |
47 |
msgsetloc(0, * An amazing battle!Wait for input"* An amazing battle!/", "obj_npc_dojo_slash_Step_0_gml_45_0" ); |
48 |
msgnextloc(* As promised,Delay 11 here is your reward!Wait for input"* As promised^1, here is your reward!/", "obj_npc_dojo_slash_Step_0_gml_46_0" ); |
49 |
scr_itemget_anytype(dojoPrizeValue, dojoPrizeType); |
50 |
if (noroom != 0) |
51 |
{ |
52 |
msgnextloc(* Boss! Delay 11Your inventory is full!!Wait for input"* Boss!^1 Your inventory is full!!/", "obj_npc_dojo_slash_Step_0_gml_56_0" ); |
53 |
msgnextloc(* You'll just have to try again,Delay 11 boss!Wait for inputClose Message"* You'll just have to try again^1, boss!/%", "obj_npc_dojo_slash_Step_0_gml_65_0" ); |
54 |
global.flag[dojoFlag] = 0; |
55 |
} |
56 |
else |
57 |
{ |
58 |
msgnextsubloc("* (You received ~1!)/%", dojoPrizeName, "obj_npc_dojo_slash_Step_0_gml_51_0"); |
59 |
global.flag[dojoFlag] = 2; |
60 |
} |
61 |
} |
62 |
if (dojoFlag == 814) |
63 |
{ |
64 |
if (global.flag[50 last_encounter_end] == 1) |
65 |
{ |
66 |
msgsetloc(0, * Hey!Delay 11 That's not how you SPARE someone!Wait for input"* Hey^1! That's not how you \\cYSPARE\\cW someone!/", "obj_npc_dojo_slash_Step_0_gml_77_0" ); |
67 |
msgnextloc(* ...Delay 11 but I guess a win is a win.Wait for input"* ..^1. but I guess a win is a win./", "obj_npc_dojo_slash_Step_0_gml_78_0" ); |
68 |
} |
69 |
else |
70 |
{ |
71 |
msgsetloc(0, * An amazing battle!Wait for input"* An amazing battle!/", "obj_npc_dojo_slash_Step_0_gml_45_0" ); |
72 |
msgnextloc(* As promised,Delay 11 here is your reward!Wait for input"* As promised^1, here is your reward!/", "obj_npc_dojo_slash_Step_0_gml_46_0" ); |
73 |
} |
74 |
msgnextloc(* You received Joe's Life Savings ($1)!Wait for inputClose Message"* You received Joe's Life Savings ($1)!/%", "obj_npc_dojo_slash_Step_0_gml_85_0" ); |
75 |
scr_itemget_anytype(dojoPrizeValue, dojoPrizeType); |
76 |
global.flag[dojoFlag] = 2; |
77 |
} |
78 |
} |
79 |
else |
80 |
{ |
81 |
if (dojoFlag == 810 || dojoFlag == 811 || dojoFlag == 812 || dojoFlag == 813) |
82 |
{ |
83 |
msgsetloc(0, * An amazing battle!Wait for input"* An amazing battle!/", "obj_npc_dojo_slash_Step_0_gml_45_0" ); |
84 |
msgnextloc(* But you already won that prize,Delay 11 so we don't have another!Wait for inputClose Message"* But you already won that prize^1, so we don't have another!/%", "obj_npc_dojo_slash_Step_0_gml_99_0" ); |
85 |
} |
86 |
if (dojoFlag == 814) |
87 |
{ |
88 |
msgsetloc(0, * An amazing battle!Wait for input"* An amazing battle!/", "obj_npc_dojo_slash_Step_0_gml_45_0" ); |
89 |
msgnextloc(* ...I don't have any more to give. You've already taken everything I have.Wait for inputClose Message"* ...I don't have any more to give. You've already taken everything I have./%", "obj_npc_dojo_slash_Step_0_gml_105_0" ); |
90 |
} |
91 |
} |
92 |
} |
93 |
else |
94 |
{ |
95 |
if (dojoFlag == 810) |
96 |
msgsetloc(0, * Boss!Delay 11 For bullets aimed right at you,Delay 11 try moving one direction bit by bit...!Wait for inputClose Message"* Boss^1! For bullets aimed right at you^1, try moving \\cYone direction bit by bit\\cW...!/%", "obj_npc_dojo_slash_Step_0_gml_115_0" ); |
97 |
if (dojoFlag == 812) |
98 |
msgsetloc(0, * Boss!Delay 11 Try to remember your ABCs...!Wait for inputClose Message"* Boss^1! Try to remember your ABCs...!/%", "obj_npc_dojo_slash_Step_0_gml_120_0" ); |
99 |
if (dojoFlag == 814 || dojoFlag == 811 || dojoFlag == 813) |
100 |
msgsetloc(0, * You beefed it! Better luck next time,Delay 11 boss!Wait for inputClose Message"* You beefed it! Better luck next time^1, boss!/%", "obj_npc_dojo_slash_Step_0_gml_61_0" ); |
101 |
} |
102 |
d_make(); |
103 |
con = 15; |
104 |
} |
105 |
if (con == 15 && !d_ex()) |
106 |
{ |
107 |
scr_healall(999); |
108 |
global.flag[35 gameover_mode] = 0; |
109 |
global.flag[36 dojo_failure] = 0; |
110 |
global.flag[37 dojo_active] = 0; |
111 |
global.flag[38 no_battle_end_msg] = 0; |
112 |
global.flag[39 dojo_abort?] = 0; |
113 |
global.flag[60 dojo_next_encounter] = 0; |
114 |
global.flag[61 disable_recruiting] = 0; |
115 |
con = 0; |
116 |
global.interact = 0; |
117 |
global.facing = 0; |
118 |
} |