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gml_Object_obj_npc_clamguy_Step_0

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1
sprite_index = (myinteract > 0) ? spr_npc_clamguy_b : spr_npc_clamguy_a;
2
image_speed = (myinteract > 0) ? 0.2 : 0;
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if (myinteract > 0 && instance_exists(obj_writer))
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{
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    if (obj_writer.halt > 0)
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    {
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        image_speed = 0;
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        image_index = 0;
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    }
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    if (obj_writer.halt == 0)
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        image_speed = 0.2;
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}
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event_inherited();