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gml_Object_obj_npc_catti_Other_10

(view raw script w/o annotations or w/e)
1
if (con == -1)
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    event_inherited()
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else
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{
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    global.typer = 5
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    global.fc = 0
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    global.fe = 0
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    global.interact = 1
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    image_speed = 0.2
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    global.msc = 1043
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    scr_text
scr_text

function scr_text(argument0) //gml_Script_scr_text { switch argument0 { case 0: break case 10: global.choicemsg[0] =
#Yes
stringsetloc("#Yes", "scr_text_slash_scr_text_gml_8_0")
global.choicemsg[1] =
#No
stringsetloc("#No", "scr_text_slash_scr_text_gml_9_0")
global.choicemsg[2] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_12_0_b")
global.choicemsg[3] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_13_0_b")
global.msg[0] =
* You really didn't want to throw it away.Wait for input
stringsetloc("* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0")
global.msg[1] =
* Throw it away anyway?Wait for input
stringsetloc("* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0")
global.msg[2] =
Choice type 2
stringsetloc("\\C2 ", "scr_text_slash_scr_text_gml_14_0")
if (global.chapter >= 2)
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
msgsetloc(0, "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0")
break case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1 snd_play(snd_bageldefeat) global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
stringsetloc("* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0")
global.msg[1] =
* It broke into pieces.Wait for input
stringsetloc("* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0")
global.msg[2] =
* You felt bitter.Wait for inputClose Message
stringsetloc("* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0")
script_execute(gml_Script_scr_litemshift, global.menucoord[1], 0) for (i = 0; i < 12; i += 1) global.item[i] = 0 for (i = 0; i < 48; i += 1) { global.armor[i] = 0 global.weapon[i] = 0 } } else global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
stringsetloc("* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0")
break case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
stringsetloc("* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0")
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
stringsetloc("\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0")
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
stringsetloc("\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0")
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
stringsetloc("\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0")
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
stringsetloc("\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0")
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
stringsetloc("\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0")
global.msg[6] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_47_0")
break case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
stringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0")
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
stringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0")
with (obj_classscene) con = 20 } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
stringsetloc("\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0")
break case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
stringsetloc("\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0")
global.msg[1] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_65_0")
break case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
stringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0")
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
stringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0")
with (obj_classscene) con = 20 } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
stringsetloc("\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0")
break case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
stringsetloc("\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0")
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
stringsetloc("* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0")
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
stringsetloc("\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0")
global.msg[3] =
* How's that sound?

Good BadChoice type 1
stringsetloc("* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0")
global.msg[4] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_86_0")
break case 105: global.msg[0] =
Close MessageClose Message
stringsetloc(" %%", "scr_text_slash_scr_text_gml_90_0")
break case 110: global.choicemsg[0] =
#Yes
stringsetloc("#Yes", "scr_text_slash_scr_text_gml_92_0")
global.choicemsg[1] =
#No
stringsetloc("#No", "scr_text_slash_scr_text_gml_93_0")
global.choicemsg[2] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_96_0")
global.choicemsg[3] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_97_0")
if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
stringsetloc("* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0")
global.msg[1] =
* (Take it?)Wait for input
stringsetloc("* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0")
global.msg[2] =
Choice type 2
stringsetloc(" \\C2", "scr_text_slash_scr_text_gml_100_0")
} else global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
stringsetloc("* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0")
break case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
stringsetloc("* (You got the Glowshard.)/%", "scr_text_slash_scr_text_gml_112_0")
global.flag[100 got_glowshard] = 1 ...
(global.msc)
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    remanimspeed = image_speed
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    myinteract = 3
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    mydialoguer = instance_create(0, 0, obj_dialoguer)
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    talked += 1
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}