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gml_Object_obj_npc_acid_house_Create_0

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1
house_sprite = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(house_x, house_y, spr_acid_house);
2
house_sprite.image_index = 0;
3
house_sprite.image_speed = 0;
4
with (house_sprite)
5
    scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
6
bumped = false;