house_sprite = scr_markerscr_markerfunction scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }(house_x, house_y, spr_acid_house);
house_sprite.image_index = 0;
house_sprite.image_speed = 0;
with (house_sprite)
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();
bumped = false;