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gml_Object_obj_musicenemy_dancer_end_Create_0

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1
image_xscale = 2;
2
image_yscale = 2;
3
siner = 0;
4
frame = 0;
5
timer = 0;
6
bodyflip = 1;
7
headimage = 2;
8
if (instance_find(object_index, 1) == id)
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    headimage = 5;
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if (instance_find(object_index, 2) == id)
11
    headimage = 8;
12
headframe = 0;
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active = 0;
14
shoottimer = -headimage * 4;