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gml_Object_obj_musicenemy_dancer_Create_0

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1
image_xscale = 1;
2
image_yscale = 1;
3
siner = 0;
4
sinerb = 0;
5
frame = 0;
6
timer = 0;
7
bodyflip = 1;
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headimage = 2;
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buffer = 0;
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bultype = 0;
11
if (instance_find(object_index, 1) == id)
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    headimage = 5;
13
if (instance_find(object_index, 2) == id)
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    headimage = 8;
15
headframe = 0;
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active = 0;
17
shoottimer = -headimage * 4;