1 |
var _camY = cameray() |
2 |
for (var _lane = 0; _lane < (lanesCount + 1); _lane++) |
3 |
{ |
4 |
var _laneX = lanesX + _lane * lanesWidth |
5 |
if (_lane % 2) |
6 |
draw_sprite_stretched_ext(spr_pixel, 0, _laneX, -10, lanesWidth, (room_height + 20), c_black, (lanesFadein * 0.2)) |
7 |
if (_lane > 0 && _lane < 4) |
8 |
draw_sprite_stretched_ext(spr_pixel, 0, _laneX, -10, 2, (room_height + 20), c_gray, lanesFadein) |
9 |
} |
10 |
var _laneEnd = ease_out_quart(lanesEndFadein, 0, 100, 1) |
11 |
_laneEnd = _camY + lanesEndY + 100 - _laneEnd |
12 |
draw_sprite_stretched_ext(spr_pixel, 0, 0, _laneEnd, room_width, 4, c_gray, lanesFadein) |
13 |
draw_set_alpha(1) |