Deltarune script viewer

← back to main script listing

gml_Object_obj_musicalbullet_controller_old_Create_0

(view raw script w/o annotations or w/e)
1
con = 0
2
difficulty = obj_sweet_enemy.musical_bullet_difficulty
3
obj_sweet_enemy.musical_bullet_difficulty++
4
bullettimermax = 16
5
if (difficulty >= 1)
6
    bullettimermax = 16
7
if (difficulty >= 2)
8
    bullettimermax = 16
9
timer = bullettimermax - 1
10
enemy_count = 1
11
skip_bullet = 0
12
skip_bullet_count = 0
13
sfxtimer = 0
14
made = 0
15
init = 0
16
stop_song = 0