1 | con = 0 |
2 | difficulty = obj_sweet_enemy.musical_bullet_difficulty |
3 | obj_sweet_enemy.musical_bullet_difficulty++ |
4 | bullettimermax = 16 |
5 | if (difficulty >= 1) |
6 | bullettimermax = 16 |
7 | if (difficulty >= 2) |
8 | bullettimermax = 16 |
9 | timer = bullettimermax - 1 |
10 | enemy_count = 1 |
11 | skip_bullet = 0 |
12 | skip_bullet_count = 0 |
13 | sfxtimer = 0 |
14 | made = 0 |
15 | init = 0 |
16 | stop_song = 0 |