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gml_Object_obj_monster1_Draw_0

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1
if (state == 3)
2
{
3
    hurttimer -= 1;
4
    if (hurttimer < 0)
5
    {
6
        state = 0;
7
    }
8
    else
9
    {
10
        if (global.monster[myself] == 0)
11
        {
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            hspeed = 12;
13
            turnt -= 8;
14
            vspeed = -4;
15
        }
16
        hurtshake += 1;
17
        if (hurtshake > 1)
18
        {
19
            if (shakex > 0)
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                shakex -= 1;
21
            if (shakex < 0)
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                shakex += 1;
23
            shakex = -shakex;
24
            hurtshake = 0;
25
        }
26
        draw_sprite_ext(spr_enemy1_hurt, 0, x + shakex, y, 2, 2, turnt, image_blend, 1);
27
    }
28
}
29
if (state == 0)
30
{
31
    siner += 1;
32
    thissprite = spr_enemy1_idle;
33
    if (global.mercymod[myself] >= global.mercymax[myself])
34
        thissprite = spr_enemy1_spared;
35
    draw_sprite_ext(thissprite, siner / 5, x, y, 2, 2, 0, image_blend, 1);
36
    if (flash == 1)
37
    {
38
        fsiner += 1;
39
        d3d_set_fog(true, c_white, 0, 1);
40
        draw_sprite_ext(thissprite, siner / 5, x, y, 2, 2, 0, image_blend, (-cos(fsiner / 5) * 0.4) + 0.6);
41
        d3d_set_fog(false, c_black, 0, 0);
42
    }
43
}
44
if (becomeflash == 0)
45
    flash = 0;
46
becomeflash = 0;