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gml_Object_obj_monster1_ch1_Draw_0

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1
if (state == 3)
2
{
3
    hurttimer -= 1;
4
    if (hurttimer < 0)
5
    {
6
        state = 0;
7
    }
8
    else
9
    {
10
        if (global.monster[myself] == 0)
11
        {
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            hspeed = 12;
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            turnt -= 8;
14
            vspeed = -4;
15
        }
16
        hurtshake += 1;
17
        if (hurtshake > 1)
18
        {
19
            if (shakex > 0)
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                shakex -= 1;
21
            if (shakex < 0)
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                shakex += 1;
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            shakex = -shakex;
24
            hurtshake = 0;
25
        }
26
    }
27
}
28
if (becomeflash == 0)
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    flash = 0;
30
becomeflash = 0;