1 | if (state == 3) |
2 | { |
3 | hurttimer -= 1; |
4 | if (hurttimer < 0) |
5 | { |
6 | state = 0; |
7 | } |
8 | else |
9 | { |
10 | if (global.monster[myself] == 0) |
11 | { |
12 | hspeed = 12; |
13 | turnt -= 8; |
14 | vspeed = -4; |
15 | } |
16 | hurtshake += 1; |
17 | if (hurtshake > 1) |
18 | { |
19 | if (shakex > 0) |
20 | shakex -= 1; |
21 | if (shakex < 0) |
22 | shakex += 1; |
23 | shakex = -shakex; |
24 | hurtshake = 0; |
25 | } |
26 | } |
27 | } |
28 | if (becomeflash == 0) |
29 | flash = 0; |
30 | becomeflash = 0; |