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gml_Object_obj_maus_split_basket_Create_0

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con = 0;
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notime = 0;
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xx = camerax();
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yy = cameray();
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draw_in = 0;
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draw_in_timer = 0;
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caught = 0;
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extra_mode = 1;
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noisevol = 1;
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if (instance_exists(obj_mauswheel_enemy))
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    extra_mode = obj_mauswheel_enemy.basket_size;