1 | if (other.con == 5 && other.captured == 0) |
2 | { |
3 | caught++; |
4 | other.depth = depth + 1; |
5 | other.captured = 1; |
6 | draw_in = 1; |
7 | if (draw_in_timer > 10) |
8 | draw_in_timer = 0; |
9 | with (obj_maus_split) |
10 | mousecount--; |
11 | other.vspeed = vspeed; |
12 | other.friction = friction; |
13 | with (obj_maus_split) |
14 | mercycount += 2; |
15 | with (obj_mauswheel_enemy) |
16 | actfailure = 0; |
17 | snd_stop(snd_squeaky); |
18 | snd_play(snd_squeaky); |
19 | snd_volume(snd_squeaky, noisevol, 0); |
20 | } |