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gml_Object_obj_maus_holes_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
holeoffset = 36;
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sideoffset = 100;
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for (i = 0; i < 8; i++)
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    maushole[i] = 0;
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timer = 0;
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mausqueue = 0;
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preptimer = 5;
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depth += 9;
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bigmaus = 0;
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dontcreatemouse = 0;
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shaky = 0;