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gml_Object_obj_maus_critter_Alarm_0

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1
if (speed != 0)
2
{
3
    speed = 0
4
    alarm[0] = 8
gml_Object_obj_maus_critter_Alarm_0.gml

if (speed != 0) { speed = 0 alarm[0] = 8 sprite_index = spr_maus_critter_stuck }
5
    sprite_index = spr_maus_critter_stuck
6
}