flag = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0;
if (global.lang == "ja")
sprite_index = spr_ja_mansion_switch_light;
image_index = global.flag[flag];
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();